Fantasy Smash Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Fantasy Smash Project (/thread-510.html) Pages:
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RE: Fantasy Smash Project - tsr moderation staff - 11-23-2008 Snitchbug sounds pretty cheap. maybe just have him drop them off the side so they can actually recover but it sets them up for a meteor smash. RE: Fantasy Smash Project - Solink - 11-23-2008 (11-23-2008, 07:36 PM)Angelglory Wrote: Need some input for my ATs:Why Palutena? She is already in Pit's Final Smash I like the other choices thought RE: Fantasy Smash Project - GoldenCactaur - 11-23-2008 masked man/ masked boy B: PK love B Up: Lightning attack B Down: change into Claus B Side: PK fire Idle not finished RE: Fantasy Smash Project - Tero - 11-23-2008 Swooping Snitchbug sounds good. RE: Fantasy Smash Project - tsr moderation staff - 11-23-2008 I know it looks kinda' choppy but seriously. Just look at his in-game jump. RE: Fantasy Smash Project - Ton - 11-23-2008 (11-23-2008, 09:04 PM)GoldenCactaur Wrote: It's gotta be B- Energy blast (short range... kind of like ROB's laser though. He uses it in-battle.) B Up- Jet pack B Down- Lightning strike (kind of like Pikachu but a little bit in front of him) B Side- Bomb Toss FS- PK Love His A attacks would be using the sword. Here's a video. He uses all of the above attacks at some point in it. http://www.youtube.com/watch?v=P1gYE4HvGuo RE: Fantasy Smash Project - Kairos - 11-23-2008 And Please, no Claus. Just The Masked Man. RE: Fantasy Smash Project - Ton - 11-24-2008 Well, yes. That too. RE: Fantasy Smash Project - Omegakyogre - 11-24-2008 Whew, this one took a while to sprite: It's his Dash Attack. If it seems a bit too theatrical, it's possible to cut the number of frames in half (that is, skip every other frame), and it'll halve the length (and height) of the jump as well. The whole point though is that it's slow-moving and low-priority, so it's easy to counter if he uses it far away, and if he uses it at mid-range all the opposing character has to do is crouch in order to get past it. Both Flame and Ice require re-imagining (this one was flame) in order to be incorporated into his moveset. RE: Fantasy Smash Project - tsr moderation staff - 11-24-2008 That looks awesome. Also, surprisingly unique. Edit: just realized the anim I posted didn't loop RE: Fantasy Smash Project - Omegakyogre - 11-24-2008 (11-24-2008, 05:37 PM)Tuna Unleashed Wrote: That looks awesome. Also, surprisingly unique. The overall effect would work better if the transition from ascending to falling was steady instead of going awkwardly from Ascending -> Floating -> Falling; In other words, the animation seems to hiccup. Make him transition smoothly from ascending to falling in one movement. RE: Fantasy Smash Project - tsr moderation staff - 11-24-2008 That's actually what its like. He moves his arms up about halfway through his falling. RE: Fantasy Smash Project - Cshad - 11-24-2008 What he is like in the game and what looks good is two different things though. RE: Fantasy Smash Project - tsr moderation staff - 11-24-2008 rolleyes.exe RE: Fantasy Smash Project - Numbuh 214 - 11-24-2008 Tuna, stick to the one that matches the game's style better. Viewtiful Joe wouldn't be the only jerky character Smash ever had. *coughgameandwatchcoughandcoughwariocough* Ex-CUSE me! |