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Mit's Sprites and Such - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Mit's Sprites and Such (/thread-22257.html) |
RE: Mit's Sprites and Such - Mit - 05-17-2014 bumped again, but here's some more new stuff. I wasn't totally satisfied with the last sheet (not the smilies), so I redid it. I'm much more content with these ![]() ![]() ![]() ![]() ![]() ![]() RE: Mit's Sprites and Such - Mit - 06-08-2014 oops double posting AND bumping, but this time I've got some more interesting stuff. it's still Mario, though. I've gotta work on not doing Mario so much. firstly, here's a finished sheet (that's been on the main site for a bit now) ![]() secondly, here's some stuff I excluded since they have more of a specific use than just Mario, plus I'm eventually gonna expand upon them (maybe tomorrow on-stream) ![]() ![]() ![]() I'm also aware of how not-good the throwing animation is when compared to other animations, and I do plan on fixing it. I might do that tomorrow too, and I'm thinking I could scout out some of NSMB's animations and study those for reference. EDIT: here's some animations too ![]() ![]() ![]() ![]() EDIT2: also, here's a revision of this ![]() RE: Mit's Sprites and Such - E-Man - 06-08-2014 Don't worry about double-portins and bumping your own topics, Mit. As long as you have something to contribute, it should be fine. Anyway, could you take a look at this sprite? ![]() I think it would look better if you created some smears of sorts to enhance the movement of the arms and make them look like they are going that fast. RE: Mit's Sprites and Such - Mit - 06-08-2014 (06-08-2014, 06:56 AM)E-Man Wrote: Don't worry about double-portins and bumping your own topics, Mit. As long as you have something to contribute, it should be fine. ![]() how's this? I'm personally indifferent to it, though that may be because I used a different kind of smear. RE: Mit's Sprites and Such - StarSock64 - 06-08-2014 1. It's super hard to tell what's going on in the cutter icon 2. I'm not liking the way Mario's skin blends in with the spiked shell costume I love how cartoony these are (if only nintendo treated mario as anything but empty plastic) RE: Mit's Sprites and Such - E-Man - 06-08-2014 There's more than one kind of smear to use for animation, but the one you used works. RE: Mit's Sprites and Such - Mit - 06-24-2014 ![]() taking a break from sheets to work on something (debatably) simpler. I have spaces set up for all the current Smash 4 characters, and I plan on doing sprites of all of them. so far, the only one I'm not 100% satisfied with is donkey kong, he could use a little bit of sprucing up RE: Mit's Sprites and Such - Koh - 06-24-2014 Megaman looks a lil chubby, but otherwise I like 'em~ RE: Mit's Sprites and Such - Mit - 07-04-2014 I've got a number of things now ![]() ![]() ![]() ![]() ![]() goombas are done I think ![]() and luigi's beginnings ![]() note that everything for luigi is a HUGE WIP. I'm probably gonna redo like all of the poses to be less like mario's EDIT: ![]() ![]() ![]() ![]() RE: Mit's Sprites and Such - MrYoshbert - 07-04-2014 Goomba's head is a bit too round-looking (disregard that if it's just an artistic choice). Other than that, everything looks good. RE: Mit's Sprites and Such - Mit - 07-04-2014 (07-04-2014, 07:52 PM)MrYoshbert Wrote: Goomba's head is a bit too round-looking (disregard that if it's just an artistic choice). Other than that, everything looks good. ![]() how's something like this? imo it's a little weird as it is so I'd probably tweak it some more so it looks better. RE: Mit's Sprites and Such - MrYoshbert - 07-04-2014 That's looking better. RE: Mit's Sprites and Such - Mit - 07-04-2014 ![]() tweaked it a bit more. I think I like this better now |