Sprite Ripping Project - GBA Castlevania - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Sprite Ripping Project - GBA Castlevania (/thread-27608.html) Pages:
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Sprite Ripping Project - GBA Castlevania - SmithyGCN - 08-16-2015 Okay, okay, I haven't been in the ripping scene in over five years and I will admit I still can't due to reasons I cannot really talk about extensively. However, I want to inspire rippers to finish games I started and perhaps more. I'm a little nervous asking as I don't want this to sound like a request. I'll look over games I have that aren't finished on this site and catalog everything that isn't ripped in them, so these won't be the only games in the project. Now, for the first project: the three Castlevania GBA games. If you have any questions, please ask. Castlevania: Circle of the Moon 1. Save Point Lensflare *Anexenaumoon 2. Adramelech (rerip) 3. Dradula's Coffin *Anexenaumoon 4. Intro Story Screen w/Text *Anexenaumoon 5. Dracula's Final Room *Anexenaumoon 6. Enemies Sheets (reorganization) Holy Armor and White Armor both have frames missing from each other that the other has. 7. Stone Crumbling Platform (can be seen in Abyss Stairway at the earliest) *Anexenaumoon 8. Wooden Door (can be seen in Audience Room at the earliest) *Anexenaumoon 9. Crate and Stone Block *Anexenaumoon 10. Warp Room Lensflare *Anexenaumoon 11. Beartank (missing some frames... I think) 12. Save Point Options *Anexenaumoon 13. Levers and Moving Blocks (from Underground Waterway) *Anexenaumoon 14. Crumbling Walkway and Moving Platform (from Undergallery - already on the map rip, but it's here for sake of completion) 15. Item Name Tags 16. Menu Assets 17. Moving Platform (Machine Tower) *Anexenaumoon 18. Font (Ending and Cut Scene) *Anexenaumoon Castlevania: Harmony of Dissonance 1. New Game Menu & Name Entry *Anexenaumoon 2. Menu Assets *Anexenaumoon 3. Juste's After Images (changes colors depending on the cloak equipped) 4. Talos (rerip - needs to include all palette changes) 5. Red Peeping Eye (behind the curtain) 6. Candle (common candle) *Anexenaumoon 7. Slanted Platform w/Woman Statue (in Entrance A at the beginning) 8. Torch (Gargoyle Style) (Entrance A northern rooms) *Anexenaumoon 9. Save Point 10.Area Titles (Japanese) 11.Candle Stand Gold (Marble Corridor) 12.Crate 13.Flea Man 14.Boss Clear Crystal (+excellent, good, cool, etc. messages) 15.Level Up, HP Max Up, and Heart Max Up Messages 16.Sparks (they float off relics) 17.Dust (when Juste lands) 18.Torch (Green) (Approach of Deplore Castle A) 19.Room of Illusion Castle A *Anexenaumoon 20.Room of Illusion Castle B 21.Warp Room & Background & Stones 22.Skeleton Rib *Anexenaumoon 23.Skeleton Blaze *Anexenaumoon 24.Skeleton Flail *Anexenaumoon 25.Ectoplasm 26.Candle Stand w/Blue Flames (Castle Treasury) 27.Candle Stand Bones (Cave of Skeletons) 28.Skeleton Spear 29.Giant Skull 30.Skeleton Ape 31.Elongated Giant Skull w/Wooden Support Beams 32.Giant Axe Pendulum 33.Skull Knight Defeat Beam of Light and Sparks 34.Luminous Cavern Castle A 35.Luminous Cavern Castle B 36.Axe Armor 37.Witch 38.Pixie 39.Torch (Wooden Posts) (Luminous Cavern) 40.Scarecrow & JP Bone Pillar (needs assembly) 41.Siren 42.Blaze Master 43.Sylph 44.Bone Archer 45.Breakable Wall (Corridor in the Sky Castle A) 46.Devil 47.Clock Tower Castle A 48.Clock Tower Castle B 49.Gold Medusa Head *Anexenaumoon 50.Giant Gear 51.Guardian Armor 52.Grinding Gears 53.Feather Demon 54.Flea Armor 55.Major Warp Room Doors 56.Peeping Big (rerip) 57.Legion (Saint) (missing backdrop cluster of corpses) 58.Disc Armor Lv 2 59.Aqueduct of Dragons Castle A 60.Aqueduct of Dragons Castle B 61.Mirror 62.Crushing Stone Barrier & Corkscrew 63.Bone Liquid 64.Boss Door 65.Tiny Slime 66.Crushing Stone Effects 67.Sub-Weapon Effects 68.Castle Area Backgrounds 69.Dark Rooms Spotlight (with and without Night Goggles) 70.Corridor in the Sky (missing dark rooms - Castle A) 71.Slime 72.Bone Thrower *Anexenaumoon 73.Pazuzu (rerip) 74.Top Floor Barrier & Switch 75.Giant Gear w/Crenellated Platform (Clock Tower Castle B) 76.Hammer Mechanism and Switch 77.Big Skeleton (rerip) 78.Blue Multiple Candle Candlestand (in Castle Tower Castle B) 79.Beams of Light (in Castle Tower near boss room) 80.Minotaur (rerip) 81.Golem (rerip) 82.Large Platform and Switch (ontop of sea of monster blood) 83.Bronze Guarder 84.Wall Debris (Clock Tower) 85.Mini-Gear 86.Steel Ball and Mechanism 87.Window Flash 88.Minotaur Lv 2 89.Guillotine 90.Victory Armor (rerip) 91.Floodgate Water 92.Death (his signature writing) 93.Giant Bone Cluster 94.Drawbridge 95.Entrance Tower Fog Layer 96.Crush Boots Barrier 97.Hand Statue 98.Entrance Tower Light Ray 99.Treasury Crystal Glow (large and small) (both castles) 100Attack Sparks 101Cyclops (needs assembly) 102Floor Barricade to Castle Center 103Aqueduct of Dragons Waterfalls (both castles) 104Dracula/Maxim's Boss Room 105Ending 106Font (Ending and Cut Scene) 107Approach of Deplore Castle B 108Castle Tower Castle B 109Castle Treasury Castle B 110Cave of Skeletons Castle B 111Chapel of Dissonance Castle B 112Corridor in the Sky Castle B 113Heretic's Grave Castle B 114Boss Rush Odds and Ends 115HUD 116Pendulum (Clock Tower) Castlevania: Aria of Sorrow 1. Title Eclipse *Anexenaumoon 2. Data Select Assets *Anexenaumoon 3. Winged Skeleton 4. Merman 5. Save Point Effects and Options 6. Skeleton 7. Axe Armor 8. Menu Assets 9. Creaking Skull (missing attack effects) 10.Boss Death Flames 11.Boss Clear Crystal 12.Broken Wall Debris and Dust 13.Gate Water Fall 14.Level Up Sign 15.Coins 16.Blue Crow 17.Buer 18.White Dragon 19.Opening Window 20.Skeleton Knight 21.Tiny Devil 22.Rock Armor 23.Soul Receive Ripple 24.Water Splash 25.Bone Pillar 26.Bell 27.Giant Ghost 28.Manticore (needs assembly - don't worry about the tail, though) 29.Zombie Officer 30.Arachne 31.Student Witch 32.Minotaur 33.Demon Skull Door 34.Durga 35.Ability Soul Effects 38.Boss Doors (normal, black, and green) and Wooden Door 39.Big Golem's Room Fog Layer 40.HUD 41.Nemesis 42.Waiter Skeleton 43.Witch 44.Head Hunter (needs assembly) 45.Valkyrie 46.Curly 47.Disc Armor 48.Imp 49.Kyoma Demon 50.Blood Splatter 51.Lilith 52.Cockatrice 53.Red Crow 54.Dead Warrior 55.Gorgon 56.Werewolf 57.Devil 58.Kicker Skeleton 59.Medusa Head & Gold Medusa Head 60.Bomber Armor 61.Harpy 62.Gremlin 63.Death (needs rerip) 64.Attack Collision Effects 65.Killer Mantle 66.Boat 67.Candles and Candleabras (needs assembly) 68.Fish Head 69.Slime 70.Level Up Graphic 71.Bomber Armor 72.Mandragora 73.Ukoback 74.Dryad 75.Mudman 76.Werejaguar 77.Gargoyle 78.Button and Door (Forbidden Area) 79.Cagnazzo 80.Flame Demon 81.Treasure Chest 82.Arc Demon 83.Man-Eater 84.Nightmare 85.Breakable Objects (needs some assembly) 86.Triton 87.Dead Crusader 88.Beam Skeleton 89.Skull Millione 90.Red Minotaur 91.Weretiger 92.Lubicant 93.Statue Hand and Foot 94.Arena Door 95.Wrecking Ball 96.Drop Spike Platform 97.Erinys 98.Arena Platform 99.Red Spot on Statue Cross 100Bael 101Succubus 102Gladiator 103Clock Tower Wall Debris (near Top Floor) 104Top Floor Keep Guardian Knight (the knight in the background) 105Graham (needs assembly) 106Fonts 107Ending Scene 108Top Floor Skull Eyes 109Black Souls Plus Ripple 110Background Debris (Julius' boss room) 111Demon Lord 112Red Flame and Green Flames (act as candles) 113Portal to Chaos 114Soma Bad Ending (+Unused Sprites found at this point in the game) 115Castle Collapse/Eclipse Scene 116The End Cross 117Floating Garden 118Clock Tower 119Underground Reservoir 120Forbidden Area 121Underground Cemetery (missing the flickering) 122Chaotic Realm RE: Sprite Ripping Project - GBA Castlevania - DarkGrievous7145 - 09-05-2015 Wow... I'm surprised no one has offered to help you yet... I've seen some of your work, and I'm quite impressed! I would offer to help myself, but... Sadly, GBA is not really my specialty, and I have my own personal list of pending/wip rips, already. Sorry! Hope you can find someone to help, though! good luck! RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 10-18-2015 @SmithyGCN i think i ripped the intro screen with the text... is this it?: RE: Sprite Ripping Project - GBA Castlevania - SmithyGCN - 10-18-2015 Yes! Yes! That's it! *goes to update list* RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 10-18-2015 (10-18-2015, 03:36 PM)SmithyGCN Wrote: Yes! Yes! That's it! *goes to update list* Uploaded Start Screens, Save Point Lensflare & Stone Crumbling Platform. They're currently in queue. Lensflare: Stone Crumbling Platform: Start Screens: EDIT: Lensflare was accepted! And now uploading Wooden Door Rip: Adding Crate & Stone Block: Added Moving Platforms: RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 10-19-2015 Update as of 10/19/15: Added roughly a new set of 7 sheets to the queue. Here's Dracula's Final Room. Enjoy! I will rearrange the enemies sheets soon. RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 10-23-2015 10/23/15: Closed of Castlevania Circle of the Moon today... left behind two rips (Item Tags & Menu Assets). I think I've gotten sick of ripping from this, and it's time for me to move onto the second game. All the other sheets are up in the queue and will hopefully get accepted by Dazz or someone else soon... If anyone is interested in ripping the two remaining parts, feel free to download the .zip in the link below. It contains a cheat list and save states that I used to rip this game. Save States & Cheat List Stay tuned ~Anex RE: Sprite Ripping Project - GBA Castlevania - SmithyGCN - 10-23-2015 Whoa whoa. Please don't supply download links to roms in forums. I appreciate your work, but you might get in trouble doing that. ^^; RE: Sprite Ripping Project - GBA Castlevania - Shade - 10-23-2015 There's no roms in the file Anexenaumoon linked. RE: Sprite Ripping Project - GBA Castlevania - SmithyGCN - 10-23-2015 Ah... I feel stupid now. Forget what I said. RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 10-25-2015 10/25/15: Five submissions remain in the queue. Added two new ones from Harmony of Dissonance. Enjoy!: Castlevania- Circle of the Moon: 1. Warp Room Lensflare: 2. Levers & Moving Platform: 3. End & Cutscene Font: Castlevania- Harmony of Dissonance 1. Menu Asset: 2. Candle (Common): Hopefully all of these submissions are accepted . More to come! ~Anex RE: Sprite Ripping Project - GBA Castlevania - Pingus! - 11-01-2015 11/1/15: Happy November! Here's some updates: Circle of The Moon: In Queue: 1. End & Cutscene Font 2. Levers & Moving Platform Accepted: 1. Save Point Options 2. Warp Room Lensflare (Took FOREVER to rip) Harmony of Dissonance: In Queue: 1. Candle (Common) 2. Menu Assets Accepted: 1. Skeleton Flail 2. New Game & Name Entry EDIT: Accepted: 3. Room of Illusion Castle A I've had a very busy week with exams and all. But don't worry, I will still continue to rip as much as I can. Till next update! ~Anex RE: Sprite Ripping Project - GBA Castlevania - SmithyGCN - 11-01-2015 You're ripping is much appreciated! RE: Sprite Ripping Project - GBA Castlevania - Dazz - 11-05-2015 Looks like our friend Anexenaumoon has been stealing rips from other sites. I've found 2 maps he's submit were stolen from the Castlevania Crypt - can anyone check for the other rips to see if they're also stolen? Edit: Multiple maps stolen, it seems, as he attempted to submit several more. I'm not sure on the sprites however. If he comes clean, that'd be handy, as I'm sure we'd show him a bit more respect if he did. Considering he's lost all respect at this stage that'd be at least something. RE: Sprite Ripping Project - GBA Castlevania - Ton - 11-05-2015 Well, where there's smoke... |