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Bob-Omb NSMB DS rip
#1
Question 
This is the first model I ever rip! I submitted it in December 6th, but I didn't see any progress of submissions. 

   

Also, in solid mode, its a shape of a diamond instead of circle, but in forms of Materials, it shows alpha and strange textures.


.zip   DS DSI - New Super Mario Bros. - Bob-Omb.zip (Size: 14.69 KB / Downloads: 161) Here's the funny model I rip.  Smile
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#2
In order to save polygons, the main body of the Bob-Omb is a textured circle on a one-sided square that always faces the camera. The same principle was used in Super Mario 64, but for a LOT of enemies. That's why so many enemies use 'spheres' in that game.
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#3
(12-31-2016, 05:57 PM)Tiberious Wrote: In order to save polygons, the main body of the Bob-Omb is a textured circle on a one-sided square that always faces the camera. The same principle was used in Super Mario 64, but for a LOT of enemies. That's why so many enemies use 'spheres' in that game.

Ooooh.. Is there a way to do that "always faces the camera" in 3D Blender with modifications? I don't know if it's off-topic.
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#4
You haven't seen any progress on submissions, nor will you for awhile, as there are 850+ models waiting since OCTOBER to be checked. There's only four people checking it, and we're also quite busy in real life, so it's very hard for us to gain a decent amount of time to do so. Considering, we have people who constantly submit each day (and don't get me wrong I love it) which also attributes to the amount in the queue. No worries, we'll get around to it. Have patience Smile.
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#5
Sad 
"The MTL file contains absolute file paths, which wouldn't exist on other people's computers. They should be relative to the texture in the folder."

[Woo, I'm back.]

I'm confused about what this means atm.
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#6
The texture paths in the .mtl file have:
"C:\Users\Olga\Downloads\0434 - New Super Mario Bros. (U)(Psyfer)\mat_bombhei.png"

Where it should only have:
"mat_bombhei.png"

This can be easily fixed in notepad by doing a search and replace, it's not a big problem.
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#7
(07-25-2017, 12:48 AM)TamagoChan Wrote: The texture paths in the .mtl file have:
"C:\Users\Olga\Downloads\0434 - New Super Mario Bros. (U)(Psyfer)\mat_bombhei.png"

Where it should only have:
"mat_bombhei.png"

This can be easily fixed in notepad by doing a search and replace, it's not a big problem.

OOooh, so I should remove the entire "locations of files starting from C:" EXCLUDING the images? I'll see if I could do it

EDIT: Ok, I'm lost. T-T How do I change the locators into the "mat_bombhei.png" only?
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#8
I am getting really tired of slow replies when I'm trying to ask for help. I don't know how difficult process it is, but I can tell that this is really simple yet I cannot understand the MTL file because of ".txt".

Come on, it should not be this slow when I replied this about a month. I want to help rip more stuff for the community, but you guys keep isolating minority-rank on something like this.
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#9
(08-13-2017, 10:10 PM)CaramelPuffpuff Wrote: I am getting really tired of slow replies when I'm trying to ask for help. I don't know how difficult process it is, but I can tell that this is really simple yet I cannot understand the MTL file because of ".txt".

Come on, it should not be this slow when I replied this about a month. I want to help rip more stuff for the community, but you guys keep isolating minority-rank on something like this.
OBJ, DAE and MTL files are just plaintext files, meaning their contents can be altered in a text editor.
Open the MTL file in a text editor with a replace feature (Notepad will do), and replace "C:\Users\Olga\Downloads\0434 - New Super Mario Bros. (U)(Psyfer)\" with "" (excluding quotes).
Doing so will replace the path with nothing, and then the material library will rely on the textures being in the same location as itself.
Do the same for the OBJ file to make sure.
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#10
Star 
(08-29-2017, 06:59 PM)Friedslick6 Wrote:
(08-13-2017, 10:10 PM)CaramelPuffpuff Wrote: I am getting really tired of slow replies when I'm trying to ask for help. I don't know how difficult process it is, but I can tell that this is really simple yet I cannot understand the MTL file because of ".txt".

Come on, it should not be this slow when I replied this about a month. I want to help rip more stuff for the community, but you guys keep isolating minority-rank on something like this.
OBJ, DAE and MTL files are just plaintext files, meaning their contents can be altered in a text editor.
Open the MTL file in a text editor with a replace feature (Notepad will do), and replace "C:\Users\Olga\Downloads\0434 - New Super Mario Bros. (U)(Psyfer)\" with "" (excluding quotes).
Doing so will replace the path with nothing, and then the material library will rely on the textures being in the same location as itself.
Do the same for the OBJ file to make sure.

THANK YOU! Finally, the answer I been waiting! ; w ;

Alright, going to submit it again, agaaaaainnnnnn. Big Grin
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#11
Burger 
Finallllyyyy. =w= I re-submit the model with fixes. Because I'm in a good mood, I also included a guide on making it pixellated [like Minecraft] AND making Alpha render. Big Grin B)

Here's ANOTHER attempt to submit, NOW including my tutorial. Rawr~


Attached Files
.zip   DS DSI - New Super Mario Bros. - Bob-Omb.zip (Size: 145.92 KB / Downloads: 130)
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#12
(09-01-2017, 12:46 PM)CaramelPuffpuff Wrote: Finallllyyyy. =w= I re-submit the model with fixes. Because I'm in a good mood, I also included a guide on making it pixellated [like Minecraft] AND making Alpha render. Big Grin B)

Here's ANOTHER attempt to submit, NOW including my tutorial. Rawr~
Looks good.
To avoid having to fix this again in the future, set Path Mode to Relative in the Export OBJ section of the left-hand panel of Blender while choosing the directory to export the model to
Also, consider exporting to the Collada DAE format for later submissions. Then you can export the model's skeletal structure for animations as well.
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