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★ URGENT! ★ Sonic Runners Needs Ripping
#91
http://www.mediafire.com/?o7xixawn8axeitx (Android)
http://www.mediafire.com/?zjmtxmlqn94x159 (Android, older revisions, changes only)
http://www.mediafire.com/?98h7157u7vjljh1 (iOS)
http://www.mediafire.com/?3vxq7f72cjda6n9 (iOS, older revisions, changes only)

Grabbed everything I could get my grubby mitts on, yes Amitie-Style Amy and Gothic Amy are there, too! I've used all of the caches uploaded here for reference, so I'm pretty sure I got everything important, but if I happen to be missing anything, don't hesitate to let me know!

And I've also dumped practically every single advertisement image I could scrape off of the servers onto The Spriters Resource:
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Advertisement Images (French)
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Advertisement Images (Russian)
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(QUICK EDIT: Added the Russian localization files.)
(EDIT 2: Found and added the event text files!)
(EDIT 3: Linked to the iOS files here.)
(EDIT 4: Links updated 06/30/2016! Now contains files from a few past revisions [1.1.4_041, 2.0.0_043, 2.0.1_045 and 2.0.1_047], and Zazz's [EventResource*****RaidBoss_2000*] event files.)
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#92
How does one go about converting these files then?
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#93
(06-16-2016, 02:09 AM)Carpaccio Wrote: How does one go about converting these files then?
Unpack them using the "Unity3d Webplayer" QuickBMS script here, then use Unity Studio as normal.

(EDIT: Actually I just realized you can import the Unity3D files directly into Unity Studio if you change it from "Unity asset files" to "Unity bundle files". Oops!)
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#94
I'm glad that my network communication research helped to rip other sprites.
But there aren't models in the server files ?
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#95
(06-16-2016, 03:34 AM)iyenal Wrote: I'm glad that my network communication research helped to rip other sprites.
But there aren't models in the server files ?
There are. Characters are in the "CharacterModel" archives, and Buddies are in the "chao" archives. Tongue
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#96
The character models are used in the UI or during levels ? I think only in UI because they are in ui_tex packages.
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#97
The character models are used during levels. There's pre-rendered sprites for the UI, which I've already uploaded.

Character Previews
Character Previews
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#98
So what is missing now ?
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#99
(06-18-2016, 04:20 AM)iyenal Wrote: So what is missing now ?
Probably nothing of real importance now, seeing as how the archive I posted above has every single file I could locate and download from Sega's servers (including things we had missed earlier).
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Quick question before adding this. Is anyone planning on remaking the game without online, or making it offline compatible so that we can still play it when it's shut down?

Now for the good stuff! I typed out all of the episode 1 dialogue! Rewards were added too.

Episode 1: It's Dr. Eggman, the Evil Scientist!
The evil genius Dr. Eggman is back to sow chaos in Sonic and the Animals' peaceful world!

Forest: Rustle-Rustle...

Animals: Waaah!

Dr. Eggman: Why you! Stop running around and let me capture you!

Animals: WAAAH!

Dr. Eggman: Don't you dare run away from me! Get back here!

...

Tails: This is bad, Sonic! Eggman's started capturing Animals again! We've gotta help them!

Knuckles: Eggman... Tsk... Will that guy ever learn?

Sonic: You don't need to tell me twice!
Let's go break us some eggs!


LOADING SCREEN

Tails: Quickly, Sonic! We have to get after Eggman!





It's Eggman!

Sonic: This is the end of the road for you, Eggman!

Knuckles: Yeah! You won't be bullying any more Animals, you hear?

Tails: That's right! You won't get away with this!

Dr. Eggman: Fools! You think stopping me will be as simple as simple as strolling up and asking? Ha! I'll show you!




LOADING SCREEN

Dr Eggman: Ready or not, here I cooome!



Mission Complete!

Dr. Eggman: Why do you insist on getting in my way, Sonic? Bah, count yourselves lucky that I don't have time for your nonsense today!

Tails: Aww... He got away...

Knuckles: Hey, check it out! Looks like he left some supplies behind! (Referring to some rings)

Sonic: Alright! Let's load up on loot and head after Eggman!


Map Clearance Bonus
3,000 Rings
10 Red Star Rings
Check out Project Drive, the campaign to get Japanese Sonic media released in America!  Big Grin

You can also find us on these pages!
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Maybe I can do it, since I have decompiled the game and their scripts.
But I think there are a mod on Internet that allow to play offline.
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have all models been rip yet, by that I mean the buddies[Image: question.png]
That is a diet I call SECKS Cute, the world will spank me for this! Embarassed
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(06-20-2016, 08:57 AM)bigseikoslayer Wrote: have all models been rip yet, by that I mean the buddies[Image: question.png]
They're not ripped yet, but their files are in the archive I linked to above. And in this one:

https://www.mediafire.com/?98h7157u7vjljh1

While the files in my earlier post are from the Android version, these are the ones for the iOS. I'd say to supply both set of textures for model rips and such, but they're both terrible texture formats in all honesty (JPG compression versus limited colour palette... ick). Gonna Puke
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Would it be possible to extract the story text from the files Random Talking Bush posted. Or is the problem that they are still encrypted? Thanks!
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The story text are in the main data of Sonic Runners, stored in the scenes (level files).
You have to do a complete disassembling for getting scenes and text included.
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