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Pokémon Model Ripping Project
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(03-15-2015, 05:39 AM)Random Talking Bush Wrote: pic pic pic x 1000

Does anybody have an extra life I can have? I need one.

...and sorry for killing the servers twice by uploading all of these. Very Sad

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Thanked by: Random Talking Bush
These new models are all great! I think one of my favorite things about this project so far is how quickly it's coming along. At this rate, everyone might have access to all the Pokemon models before we know it.

It looks like there isn't a finite list of models planned next so I was wondering if I could add Monferno, Slurpuff and Croagunk to the list.
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Does anyone know where I can find the map models Question
I am going crazy to find them, someone said that could find them in a/0/3/9 but I really don't know what it means.
Any clue?
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Seeing as how it wasn't in the previous batch, I think I'll bump my request for the fully-evolved Unova starters.
3DS FC: 2105-8909-0435
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Big Grin 
Hi all (first time here \o\)
someone can help me with a thing?
why all fire mats is black and white? '---'
and ty a loooooooooooot for all pokes *-*
(if someone can rip some trees or houses  will be wonderful *-*)


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(03-15-2015, 10:12 PM)RadamanthysMI Wrote: Hi all (first time here \o\)
someone can help me with a thing?
why all fire mats is black and white? '---'
and ty a loooooooooooot for all pokes *-*
(if someone can rip some trees or houses  will be wonderful *-*)

I'm guessing it has something to do with transparencies.
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(03-15-2015, 04:40 PM)kutaras Wrote: Does anyone know where I can find the map models Question
I am going crazy to find them, someone said that could find them in a/0/3/9 but I really don't know what it means.
Any clue?

I'm not sure if this answer your question. When you decrypt and dump the game, it has a folder structure, right? a/0/3/9 is the path to the file where map files are stored.

_________

Thanks RTB for all the effort!
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(03-16-2015, 12:07 AM)jugol Wrote:
(03-15-2015, 04:40 PM)kutaras Wrote: Does anyone know where I can find the map models Question
I am going crazy to find them, someone said that could find them in a/0/3/9 but I really don't know what it means.
Any clue?

I'm not sure if this answer your question. When you decrypt and dump the game, it has a folder structure, right? a/0/3/9 is the path to the file where map files are stored.

_________

Thanks RTB for all the effort!
I figured that out, but now my problem is again, dumping the room without a GW it's pointless, at least I hope someone will rip the models. 
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well since the OR/AS format is similar to SSB3DS.. r the stage files in Smash3ds the same exact format also? if so then that is just absolutely perfect!! Big Grin
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(03-16-2015, 05:13 AM)kutara s Wrote: I figured that out, but now my problem is again, dumping the room without a GW it's pointless, at least I hope someone will rip the models. 


Ah, someone uploaded and posted the models in the page 34 of this thread.
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So we have the maps models and textures... just imagine if we could edit them and make the Battle Frontier?! Then we can show it to Masuda and show that lazy man we mean business!
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(03-16-2015, 11:15 AM)Mr Ki Wrote: So we have the maps models and textures... just imagine if we could edit them and make the Battle Frontier?! Then we can show it to Masuda and show that lazy man we mean business!

Don't get your hopes up on that. We are far from being able to do something like that. At this time I think we are only able to replace models with the same vertex count (or less?) than the original, insert custom replacement textures, and modify the map collision (I think that's all we can do atm I think...). You'd need to be capable of programming custom events, creating new map locations, being able to insert models without having to replace an existing model, etc.
Just an amateur (very amateur) 3D animator here. Don't mind me.
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(03-16-2015, 11:04 AM)jugol Wrote:
(03-16-2015, 05:13 AM)kutara s Wrote: I figured that out, but now my problem is again, dumping the room without a GW it's pointless, at least I hope someone will rip the models. 


Ah, someone uploaded and posted the models in the page 34 of this thread.

As always I need to check better this thread for things, they are always under my nose but still I can't find them I'm like the biggest idiot on this forum  Cry
Thanx a lot by the way dude you're a life savior  Pokemon
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(03-15-2015, 05:39 AM)Random Talking Bush Wrote: a lot of models
So the Cyndaquil line has fire in its T-poses, but not in their idle animations? Odd. Anyway, I'll probably be trying some of these out later today if I can get Blender to read the files (it refuses to like .obj files from this site for whatever reason, and a lot of uploads are in that format).
3DS FC: 2105-8909-0435
NNID: MandL27
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(03-16-2015, 12:46 PM)MandL27 Wrote:
(03-15-2015, 05:39 AM)Random Talking Bush Wrote: a lot of models
So the Cyndaquil line has fire in its T-poses, but not in their idle animations? Odd. Anyway, I'll probably be trying some of these out later today if I can get Blender to read the files (it refuses to like .obj files from this site for whatever reason, and a lot of uploads are in that format).
It's not just you, believe it or not a number of files I've tried don't work with 3DS Max either. However, if you have Noesis, you can try re-converting that OBJ file to an OBJ file (rebuilding it, in other words), and it should work then.
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