Users browsing this thread: 2 Guest(s)
Super Smash Bros. 4 Model Project
#46
(02-09-2015, 01:36 PM)nobody231 Wrote:
(02-09-2015, 01:30 PM)Tiberious Wrote: Ugh... so I have Lucario in 3DS Max, but how the hell do I get him into a format I can use in Blender 2.4? I tried exporting as .dae, then using Noesis to convert to .md5mesh, but that doesn't seem to work.

I have zero clue how to actually use 3DS Max, and basically just use it as a conversion tool when necessary.

Any info would be greatly appreciated.

3DS Max has a different Collada format than Blender. Export as FBX, and if that doesn't work, then update your Blender version first.

As nobody said, you could try FBX, but it has had issues with Blender in the past when I'ved worked with it.

My suggestion is install the OpenCollada exporter for 3DS Max as it's much better than the built in one. And with Blender, version 2.62 imports most all DAE files I've tried fine. The current version of Blender, 2.73, seems to have a broken importer.
I post stuff randomly. I hope you people like what gets posted.
Thanked by:
#47
(02-09-2015, 01:43 PM)Mystie Wrote: What I do is export the model through 3DSMax as an .fbx, open the .fbx in Noesis, then export in Noesis as a .dae (with "No Animations" and "Flip UVs" checked), open the .dae in Blender, and scale to 100. (key S, then keys 1-0-0)

This worked just fine. I have the model in Blender, and looking at it with no issues (other than 'Flip UVs' isn't necessary for SSBU models).
Thanked by:
#48
Just wanted to add that you can import .fbx files into blender 2.70 using the following addon:

https://darisl.wordpress.com/about/impor...esweights/

I've been messing around and I've got the following models so far(Cycles):

http://i.imgur.com/W1koQLK.png
http://i.imgur.com/yZwIhse.png
http://i.imgur.com/NXxxCwC.png

I noticed for ZSS that in the textures for her black constume the jumpsuit colours are reversed. I changed it back for the image. For the rest of the costumes the shoes are textured wrong and the hair texture is black although I fixed hair for this render(colour is still meh).

I also use imagemagick to convert the .dds files into png images so I can view them easier when applying the textures to the models.

I still haven't been able to apply all the textures to the models, cause there are some textures I have no idea what is for.
Thanked by:
#49
I did the thing!!
@エンダー

I have ROB's textures ripped, will get model soon

[Image: 2014-11-19_1823.png]
Thanked by: Virt, エンダー
#50
I was looking for the 'Dark Emperor' from the Mii games in the given files. I assume he doesn't appear outside the 3DS version, does he? That was my primary search too, blast it...
Thanked by:
#51
(02-09-2015, 02:42 PM)MetaRiddley Wrote: Just wanted to add that you can import .fbx files into blender 2.70 using the following addon:

https://darisl.wordpress.com/about/impor...esweights/

I've been messing around and I've got the following models so far(Cycles):

http://i.imgur.com/W1koQLK.png
http://i.imgur.com/yZwIhse.png
http://i.imgur.com/NXxxCwC.png

I noticed for ZSS that in the textures for her black constume the jumpsuit colours are reversed. I changed it back for the image. For the rest of the costumes the shoes are textured wrong and the hair texture is black although I fixed hair for this render(colour is still meh).

I also use imagemagick to convert the .dds files into png images so I can view them easier when applying the textures to the models.

I still haven't been able to apply all the textures to the models, cause there are some textures I have no idea what is for.

How did you get ZSS's hair to work? At least in the normal costume, the hair is black and white.
Some guy who just lurks this place nowadays.
Thanked by:
#52
I think he might've done some manual editing there. Or like... colored normals or something.

[Image: 2014-11-19_1823.png]
Thanked by:
#53
(02-09-2015, 04:52 PM)Pik Wrote: I think he might've done some manual editing there. Or like... colored normals or something.

All I know is that there are some gradients included, which may or may not be a ColorRamp.

Also, because I don't want to wait for the approval anymore, here's Shadow's Assist Trophy: https://doc-0s-b0-docs.googleusercontent...vf4od6nbkd
Some guy who just lurks this place nowadays.
Thanked by:
#54
(02-09-2015, 04:50 PM)nobody231 Wrote: How did you get ZSS's hair to work? At least in the normal costume, the hair is black and white.

I just changed it inside blender using a coloramp.
Thanked by:
#55
(02-09-2015, 07:01 PM)MetaRiddley Wrote:
(02-09-2015, 04:50 PM)nobody231 Wrote: How did you get ZSS's hair to work? At least in the normal costume, the hair is black and white.

I just changed it inside blender using a coloramp.

Argh, colorramps. I suck at those. Thanks!
Some guy who just lurks this place nowadays.
Thanked by:
#56
(02-07-2015, 04:40 PM)Random Talking Bush Wrote: To be specific, the middle is indeed for bumpmaps, but the alpha channel for that is the "shading" map. You'll want to separate that into two different textures.

So how exactly is this "shading map" used? Like, what does it control during rendering?
Thanked by:
#57
Is this the thread for requests? I want to put in a request for Sheik and Bowser.
Thanked by:
#58
I would like to request the stage Onett please.

I would request Sonic and Ness, but they're on the list already.
Thanked by:
#59
Finally, Shadow's Assist Trophy model has been approved.
Some guy who just lurks this place nowadays.
Thanked by: Virt
#60
Will there be an effort to rip all the 3DS models as well? I think some people (like myself) would have more use for those models than they (I) would with the Wii U ones.
Thanked by:


Forum Jump: