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Skyward Sword Resource
Good for the .DAE's, cause brawl hacking has reached a level where you can import those Tongue
Heh, and that levias model gives me an idea for an epic idea of a stage Smile

You should post any models you find on here XD
Especially bosses Smile
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Sorry, I just cant get the textures from Bomberman Hero. I keep trying to texture dump with Project64, but nothing ever dumps out. Sad
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That's odd Sad
Have you tried any other programs like that?

Oh well, I guess I'll have to try and make them myself XD
The designs don't look too complex Tongue

I'll wait patiently for the pirate boss model then Smile
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(01-10-2012, 11:23 PM)Naruto200Man Wrote: That's odd Sad
Have you tried any other programs like that?

Yeah, I also tried with "1964 1.1", no luck. Sad


Update! Big Grin
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(01-10-2012, 11:23 PM)Naruto200Man Wrote: That's odd Sad
Have you tried any other programs like that?

Oh well, I guess I'll have to try and make them myself XD
The designs don't look too complex Tongue

I will attempt to get them at some point as I was trying to get textures from that game as well. Next time though you really should post something off-topic like that in a new thread (once you have 20 not-spam posts). It'll help keep the thread from getting derailed.
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Yay Kikwis! Big Grin
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Back to the Skyward Sword topic, whenever I try to open PLCompItem.arc with brresviewer, it stops responding. Can anyone help?
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(01-13-2012, 08:38 PM)Jackaxel Wrote: Back to the Skyward Sword topic, whenever I try to open PLCompItem.arc with brresviewer, it stops responding. Can anyone help?

You need U8_tools for that file.

How to use U8_tools.

1. Open the u8extr.exe.
2. Click the tab with the 3 dots that is at the top, right.
3. Select the file.
4. Click Extract.
Now there should be a folder with all of the files that were in PLCompItem.arc. Smile

This tutorial has been added to the first post. Wink
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Thanks, that helped. But I didn't know you had to decompress it first with something like LZ11.bat first. Had to figure that out myself. Thanks again.
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Is it possible for you to texture the Impas? When I try to use it, it isn't textured, and I don't know how to do that...
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does anyone know if link's red loftwing has a name?
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Generally, none of the loftwings are named. His loftwing's species, however, is a Crimson Loftwing.
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well thats a bit of a let down, I thought you could name it like you named Epona in Twilight Princess.
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Jackaxel Wrote:Thanks, that helped. But I didn't know you had to decompress it first with something like LZ11.bat first. Had to figure that out myself. Thanks again.

Puyo tools doesn't decompress them from LZ format. I'll have to check and maybe update my tutorial a bit.

(01-15-2012, 09:47 PM)tsvlink25 Wrote: Is it possible for you to texture the Impas? When I try to use it, it isn't textured, and I don't know how to do that...

I just checked them, they should work. Sad What file type are you importing? And what modeling program?
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The obj in Blender.
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