04-17-2014, 05:23 AM
Update:
I started playing around with other models as well just to check their bone positions. I searched for pokemons with long tails just in case, so my first choice was #151 Mew![Tongue Tongue](https://www.vg-resource.com/images/custom_smilies/tongue.png)
And this is what was imported:
![[Image: 7sbFQ5zl.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2F7sbFQ5zl.png&hash=7170f156e6bc97718d39c9b2c3b7e7f9)
The bones are completely aligned (well there was a very very small rotation offset, but i think this is not improtant for now.) No matrix multiplication was needed, no applied rotations nothing at all. So i still wonder why the other models bones are not imported in their correct positions.
Besides that the matrices are also leading to a specific pose which seems ok at least to me:
I started playing around with other models as well just to check their bone positions. I searched for pokemons with long tails just in case, so my first choice was #151 Mew
![Tongue Tongue](https://www.vg-resource.com/images/custom_smilies/tongue.png)
And this is what was imported:
![[Image: 7sbFQ5zl.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2F7sbFQ5zl.png&hash=7170f156e6bc97718d39c9b2c3b7e7f9)
The bones are completely aligned (well there was a very very small rotation offset, but i think this is not improtant for now.) No matrix multiplication was needed, no applied rotations nothing at all. So i still wonder why the other models bones are not imported in their correct positions.
Besides that the matrices are also leading to a specific pose which seems ok at least to me:
![[Image: kJrWEHEl.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FkJrWEHEl.png&hash=a28719b0f84fed099261493757b8fa1f)