[x]We're back! After a failure of the drives in our database server, all data has been restored from last night's backup. The last 24 hours or so of submissions will likely need to be re-made but everything else should be okay. Please let me now if you notice anything not working as it should though. Thanks! -Petie


Users browsing this thread: 1 Guest(s)
Geno Mario and Luigi Bowser's Inside Story (Battle)
#16
(07-28-2012, 10:30 PM)megamario1234 Wrote: [Image: Genoidle3.gif]

CHOO CHOO I'M A TRAIN.

In all seriousness, though, PLEASE just make a single sprite and let us critique it until it looks good, then work on the animation. If you keep doing this every time someone makes a comment, you'll be redrawing the idle a LOT, and that just wastes everyones time.
#17
And why is Geno's idle looking down and to the right?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Garamonde, megamario1234
#18
Now does the battle pose look better?
[Image: genoscale11.png]
Thanked by:
#19
He should be facing more to the side like Mario is.
[Image: 27348983yu7.png]
Thanked by: megamario1234
#20
(07-27-2012, 01:03 PM)Ridge Troopa Wrote: MegaMario, Before you try to change anything else on this battle pose, I would suggest making other views first, namely a front and side (profile) standing/direction sprites. It will help you tweak not only size issues but also proportioning him correctly. (The diagonal pose should be your in-battle base; characters around Geno's size use the same parts for overworld and battle.)
[Image: genoscale12.png]

I probably want to follow Ridge's suggestion for making Geno view diagonally.
Thanked by:
#21
That may be true but he's not even looking at the enemy as it is now. You'll really want to make him face right just a little bit more. At least a bit closer to Luigi's direction.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#22
I think this should be better?
[Image: genoscale13.png]
Thanked by:
#23
You're not listening. He needs to look like this; ___ and not like this; \
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
#24
Yeah I meant his whole body should be turned to the right just a bit. Sorry if I wasn't clear on that.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#25
The animations are fine, but i think you just need a lot more A-a to make it look smooth and soft like M&L2/3
#26
I'm gonna have to make Geno face like Mario instead of Luigi.
[Image: genoscale13.png]
Thanked by: Candel
#27
Another update. Here is the fixed version of the idle pose.
[Image: genoidlescale4.png]
[Image: Genoidle5.gif]
Thanked by:
#28
when things billow/whatever (hat, hair, cape) they don't move in unison with the body. There's a slight delay.
#29
That, and the hair stretches instead of rising/or whatever it's called
[Image: FK4rxzT.gif][Image: rZSrTAQ.gif][Image: QUmE6.gif][Image: b0KxM.gif][Image: 3CczX.gif][Image: qjGOacY.png][Image: smC8iWb.gif][Image: FK4rxzT.gif]
[Image: shrine.gif]
Anti-Vipershark Operation Pantsu Weapon - By Kistu-nii~ Cute





Thanked by:
#30
Does that mean I have to move the cape faster than the hat and make the hair move a little?
Thanked by:


Forum Jump: