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Oh hey
#61
hey
hey pssttt
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Grand Line Shore
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#62
It's going to be awhile before I get over those horrendous designs. I was just hoping for a more complete, more aerodynamic radular form of Kyurem.
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#63
I'm willing to bet (though I can't read Japanese) that it's simply a "You can play this on the Nintendo 3DS too!" sort of thing. The US game page says something similar.
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#64
(02-26-2012, 09:03 PM)Radular Bastard Wrote: It's going to be awhile before I get over those horrendous designs. I was just hoping for a more complete, more aerodynamic radular form of Kyurem.

Uh, those designs are sweet.
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#65
Not in my opinion, they're spliced messes. Kyrurem(I can't spell his name tonight heh) never came off as bulky, he came off as an extremely agile monster of radular death, and in both of those fusions, he's bulky and wonky, and his elements look completely out of place.
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#66
(02-26-2012, 09:29 PM)Radular Bastard Wrote: Not in my opinion, they're spliced messes. Kyrurem(I can't spell his name tonight heh) never came off as bulky, he came off as an extremely agile monster of radular death, and in both of those fusions, he's bulky and wonky, and his elements look completely out of place.

I believe the intentions were to put aspects of Kyurem onto Reshiram/Zekrom, not the other way around. Regardless, I am fine with the designs. I'm actually pretty fond of the Reshiram one and I think this is a fresh new take on how the legendaries interact with each other.
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#67
Not to mention Zekrom doesn't look all that bulky to me either...
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#68
His arms make no sense, they became roid raged arms that are overly lanky. Idk, I just feel they dealt with Kyurem very poorly. If they were going to fuse, they should have incorporated parts of the other two with Kyurem's original design.
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#69
Pokemon Black 2 and White 2.
twice the games
twice the Kyurem

and if we're lucky

twice as many trainers who carry the elemental monkeys.
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#70
(02-26-2012, 09:05 PM)Tellis Wrote: I'm willing to bet (though I can't read Japanese) that it's simply a "You can play this on the Nintendo 3DS too!" sort of thing.

I translated it. You are correct.
#71
I just hope the resources for those alternate forms are already implemented in Black/White, so I could trade one of them to myself in the first game for the hell of it! =P

Kyruem's gangly build finally makes sense now, although I'm beginning to doubt the ice type element will still apply after it assumes either of the new forms. Ah well, it wouldn't be as riddled with type weaknesses if that were true.
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#72
So according to Serebii, both the US and Europe are getting a localization by Autumn this year. Kinda early, so I hope they don't make a shoddy translation.
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Grand Line Shore
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#73
Do we know how the game will be? Like, new story or anything?
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#74
(02-29-2012, 12:34 AM)The Homunculus Envy Wrote: So according to Serebii, both the US and Europe are getting a localization by Autumn this year. Kinda early, so I hope they don't make a shoddy translation.

It was probably in development right after Black and White 1 came out. Don't forget it doesn't take extremely long to make changes to one game's engine even if they're supposed to be big.
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#75
I'm not reading this thread because it's probably full of people whining about stuff, but can I just say that;

1. Direct sequel? Seems a bit silly.
2. I'm glad it's on DS, so we can rip the sprites for tSR.

The end.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you


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