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The Plight of Sotham (Formerly Zelda-Mouse)
#16
(02-13-2014, 07:52 PM)Gors Wrote: well, it was just 4 frames that i made so there's no need for that

but i'll give you a tip (that you already realized), when making different animations, don't be lazy/afraid to start from scratch. Splicing and editing other sprites may 'hide' better ways to place the pixels, and make the product look 'warped'. Don't forget that different animations of the same character must have equal-sized body parts and proportion, after all you don't want the character's head to shrink every time he walks left, for example.

don't forget that now that all walk frames are changed, you need to update the attack/swimming frames a little!

Well, these few frames are on the screen 100% of the time, haha. And I'll heed your advice as I continue.

The swimming should be easy, (Cropped head in water.), but man, attack frames are gonna be such a bitch. They can go without for now, though.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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Messages In This Thread
RE: Zelda-Esque Mouse Adventure! - by Gors - 02-10-2014, 09:09 AM
RE: Zelda-Esque Mouse Adventure! - by Gors - 02-10-2014, 06:15 PM
RE: Zelda-Esque Mouse Adventure! - by Gors - 02-11-2014, 09:25 AM
RE: Zelda-Esque Mouse Adventure! (DEMO! YAY) - by nicktheslayer - 02-13-2014, 07:59 PM

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