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SPRITING DICTIONARY (and resources)
#31
it was good to notice me, thegameexplorer, I'll be looking for image replacements asap
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#32
What's Cluster?
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#33
A cluster is an interbound group.
In this case, a pixel cluster is a group of interconnecting pixels. It usually denominates pixels of the same values (e.g. a square cluster of 4x4 pixels that are all #000000 a.k.a. black in hex).

Edit: Derp.
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#34
Added an entry about pixel clusters to the post - tell me if something is all wrong.
#35
If I may report an error, the 2nd dithering image and the 2nd jaggy lines image are broken.
[Image: sweet-capn-cakes-deltarune.gif]
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#36
(07-06-2012, 06:04 AM)Chris2Balls [:B] Wrote: A cluster is an interbound group.
In this case, a pixel cluster is a group of interconnecting pixels. It usually denominates pixels of the same values (e.g. a square cluster of 4x4 pixels that are all #000000 a.k.a. white in hex).
Pedantry: #000000 is black.

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#37
I shall rewrite all of this when I get the time. The next version will have better visual examples and layout.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
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#38
I've always wondered, how is banding a failed attempt at anti-aliasing? I thought it was supposed to be a flawed method of shading..
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#39
(07-10-2012, 12:46 PM)Trollerskates Wrote: I've always wondered, how is banding a failed attempt at anti-aliasing? I thought it was supposed to be a flawed method of shading..
It can be both.

When you anti-alias, you try to smoothen your lines by adding buffering pixels. Now if you buffer all along your lines in order to make them "smooth", you have banding, voila!
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#40
Most new members dont understand the term 8-bit (like me)
I know it has only to do with the game console itself, but maybe write it down for new members who try to sprite 8-bit?
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#41
It's best to just call it NES style even if it's used by multiple platforms, as far as I'm concerned.
[Image: sweet-capn-cakes-deltarune.gif]
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#42
It doesn't exist. It's not a spriting term. Some people think it is, but it is not. Generally, people should not use it.
The 8-bit consoles (third generation etc blabla don't ask me I'm not that old), as in, NES, Sega SG-1000, MegaDrive, Atari 7800 and whatever else is counted towards them have a bunch of differences in graphics capabilities so whoever wants to make "8-bit" sprites should rather check what console / game / whatever he is taking as a reference for "8-bit" styles.
Personally, I do not see the point in making such anyways except for "shading is hard *whinewhine*" Wink


tl;dr 8-bit is not a proper, defined spriting term.
#43
I wanted to make bronze statues but I don't know how to dither correctly
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#44
and that is why you make a spriting topic of your own to help with making bronze statues Tongue
that isn't something you post about here -- please only add suggestions or report errors you see in this thread
and don't dither if you don't know how to use it properly, especially when you are a beginner spriter
[Image: sweet-capn-cakes-deltarune.gif]
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#45
(07-01-2010, 02:22 PM)Mighty Switch Gors Wrote: This, for example, is a sprite rip. I grabbed the in-game graphics from Alex Kidd as they really are--thus, ripping. If you want to do your own sprite rips and help increase this site's archive, check this topic.
Link's broken.
Because I have no skill in Adobe Fireworks, I don't really do spriting. I'm more a coder-y person. Nerd
I still lurk here though as I like seeing peoples work progress. Smile
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