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BEAT 'EM UP - Printable Version

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RE: BEAT 'EM UP - alexmach1 - 04-16-2012

(04-16-2012, 04:52 PM)Crappy Blue Luigi Wrote: [Image: yvxQe.gif]

EDIT: updated with slightly better curled pose

i think there should be another frame for the dive when he is crouched down ready to jump, and maybe one for curling up between diving and spinning. it looks a bit too spontaneous imo


RE: BEAT 'EM UP - Crappy Blue Luigi - 04-17-2012

[Image: tyayr.gif]

thanks for the critique, everyone! i'm really happy with how this turned out.


RE: BEAT 'EM UP - Speed-X - 04-17-2012

That looks a lot better. Hopefully you plan on having him land on the ground in front of him though. xD

Looking forward to seeing what you've got up your sleeve next. Tongue


RE: BEAT 'EM UP - Crappy Blue Luigi - 04-18-2012

alright guys, here goes. one of my most ambitious animations yet.

[Image: APqnL.gif]

i tried reusing frames for the landing. does it look alright? if it looks odd then i'll try to make new frames, or at least edit the current ones.


RE: BEAT 'EM UP - Animator Rex - 04-18-2012

That's narly smooth, mate. The landing could use a little work. I mean, you spin like that and no drifting even just a bit? Other than that, continue doin' what you do.


RE: BEAT 'EM UP - Shade - 04-18-2012

Would it be too much to add a little slide after the flip? I think it would make it look really fluid.


RE: BEAT 'EM UP - Kitsu - 04-18-2012

Not sure exactly what you're going for, but it could use a windup frame or two at the start, right before he jumps forward; a similar, more dynamic landing frame could also be nice. Of course, both of these would be more if the attack is meant to be a powerful thing and less if it's meant to be like Snake's >>A in SSBB.


RE: BEAT 'EM UP - Crappy Blue Luigi - 04-18-2012

http://www.youtube.com/watch?v=CtA-Sy4jrpQ

about ten seconds in

first example i could find

the last thing i want is to have more time spent before he jumps. the move is done through built-up momentum by running--in theory of course. you can do the running attack at any point after you start running.


RE: BEAT 'EM UP - Hoeloe - 04-18-2012

If that's what you're going for, he doesn't go high enough. Try boosting the height of the jump and making the landing more vertical. It's unnatural to have such a horizontal landing and not slide afterwards.


RE: BEAT 'EM UP - Ninspriterx - 04-18-2012

I think you need one more frame right before he jumps. Have him bend down more, you know, the charge-up! I'm sure it'll look as credible as you need it to after that.

and as for when he lands, i got nothin'


RE: BEAT 'EM UP - Crappy Blue Luigi - 04-19-2012

[Image: VrRKZ.gif]

how's it looking now? i made a few minor adjustments and changed a few frames.

EDIT: fdfsg it's also missing arms in the new landing frames, apologies abound, will make them later when i'm not half asleep, etc.


RE: BEAT 'EM UP - MoneyMan - 04-19-2012

maybe give it a frame or so where he bends his knees before launching, so it looks like he's kicking off the ground instead of just kinda levitating


RE: BEAT 'EM UP - Hoeloe - 04-19-2012

Yeah, though you've already added that (twice), you need more impact to it. You don't need to add more frames, you need to exaggerate the pose in the existing ones.


RE: BEAT 'EM UP - Crappy Blue Luigi - 04-19-2012

where do i need to exaggerate his poses?


RE: BEAT 'EM UP - Hoeloe - 04-19-2012

On the build up, when he crouches down.