---------------------#------------------------- v.1.3 ----------###,/--#---'--#---.##m.-------------- --------##--------;###m-------##--------------- BETTER VIEWED IN 'COURIER NEW' FONT --------,###;,--#-#;--:#-.#---##--------------- -------------#m---#,--,#-----:#m-----,--------- ---------m,_:m:----#''#-.----:#######:--------- --------#*##**---#------#----##m;;---'--------- ---------------------#------------------------- ------------- THE GAME --------------- --------------------2010----------------------- This txt file contains the small details about the tSR game made by Gorsal and coded by Sploder in GameMaker. --- >>>ENEMY BEHAVIOR - COLORS Enemies on SOL: THE GAME come in 3 different colors, RED, BLUE and YELLOW. The color is chosen randomly when the enemy spawns. The enemy behavior will change depending on the character and the color. The SPEED, DAMAGE and VALUES may change depending on the EXTRA PROPERTIES (DO NOT FORGET THAT EXTRA PROPERTIES IS ONLY TOGGLED WHEN THE CHARACTER IS RED; They behave normally when it is BLUE OR YELLOW). --- BLUE enemies are weaker than normal; they walk slowly, allowing the player to avoid/defeat them easily. They also take out one HP from Sol. They are worth 100 points when painted green, and it is doubled for homing characters. YELLOW enemies are normally-powered. They walk at the same pace as Sol's, and deal 2 HP of damage to Sol. They are worth 200 points when painted green, and it is doubled for homing characters. RED enemies are the strongest ones, with increased speed and taking out 3 HP from Sol. They may also have EXTRA PROPERTIES. They are worth 400 points when painted green, and it is doubled for homing characters. GREEN enemies are harmless, and all the SPECIFIC MOVEMENTS are discarded. They will just walk away from the screen, to the left. As they're defeated in this state, it's irrelevant listing this color on the LIST below. >>>ENEMY BEHAVIOR - SPECIFIC MOVEMENTS Different enemies may have different movements. They DO NOT CHANGE even if the enemy is in a different color. --- WALKING (w) - enemies with this movement will travel across the ground. They will also fall if they reach a pit. For example, Goombas in SMB. JUMP (j) - they behave exactly like WALKING, except that they attempt a jump when reaching a pit. FLYING (f) - enemies will fly across the screen in pre-determined paths. I'll be explaining them on the LIST. STAND STILL (s) - enemies will not move at all. >>>ENEMY BEHAVIOR - ARTIFICIAL INTELLIGENCE --- Enemies may also have a strategy to try defeating Sol. None (N) - enemies with no AI do not attempt to seek Sol; they only walk forward. Enemies that STAND STILL have this as default. Homing (H) - enemies with a homing AI chases Sol. Enemies with this strategy are worth double the points (800) than other RED enemies. Extra Property (X) - Only happens on RED enemies. I'll be explaining them on the LIST. If an enemy doesn't have an EXTRA PROPERTY. ----------------------------------------------- >>>LIST OF ENEMIES AND THEIR BEHAVIORS 1UP (j) (H) ARTHUR (f) (N) (X) *Arthur flies in a SINE WAVE pattern (like the Medusa Heads from Castlevania). *When RED, Arthur DOES NOT GET FASTER, but can shoot a small bullet that deals 1 HP of damage to Sol. It can be destroyed by attacking. CHRIS2BALLS (j) (N) (X) *When RED, Chris2Balls DOES NOT GET FASTER, but will start to chase Sol (H). DEVICHO (w) (H) DEX (j) (H) (X) *When RED, Dex can drain some of Sol's paint. He also deals 2 HP of damage. DRAKOCAT (w) (N) (X) *When RED, Drakocat will give doubled points (800), even if she's not a homing character. FLANNEL-BASTARD (j) (N) GORSAL (w) (N) (X) *When RED, Gorsal will give doubled points (800), even if he's not a homing character. KAIKIMI (j) (N) (X) *When RED, Kaikimi DOES NOT GET FASTER, but deals 4 HP of damage. KEYCHAIN (j) (N) LEXOU (f) (N) *Lexou flies on a STRAIGHT pattern. METARU (j) (H) (X) *When RED, Metaru will shoot a small bullet that deal 1 HP of damage to Sol. It can be destroyed by attacking. NINDO (w) (N) (X) *When RED, Nindo will give doubled points (800), even if he's not a homing character. PK (f) (H) (X) *PK will follow Sol slowly. *PK DOES NOT GET FASTER IN ANY COLOR. PREVIOUS (w) (N) ROKKAN (w) (N) ROSENCRANTZ (j) (N) (X) *When RED, Rosencrantz will shoot a small bullet that deal 1 HP of damage to Sol. It can be destroyed by attacking. SHAWN (s) (N) (X) *When RED, Shawn will shoot a soccer ball that deals 2 HP of damage. It can be destroyed by attacking. STARSOCK64 (j) (N) (X) *When RED, Starsock64 will give doubled points (800), even if she's not a homing character. TOMGUYCOTT (j) (N) TUNA (f) (N) *Tuna flies in a SINE WAVE pattern (like the Medusa Heads from Castlevania). *Tuna DOES NOT GET FASTER IN ANY COLOR. TYVON (s) (N) (X) *When RED, Tyvon walks in a mid pace. TACHIKOMA-GILLIAN (j) (H) (X) *When RED, Tachikoma will shoot a small bullet that deal 1 HP of damage to Sol. It can be destroyed by attacking. SPLODER (s) (N) (X) *Sploder DOES NOT HURT Sol in contact when BLUE or YELLOW. *Defeating Sploder while BLUE or YELLOW DOES NOT GIVE Sol any points. *When RED, Sploder walks in a mid pace and deals 4 HP of damage to Sol. Defeating him when RED yields 400 points. VIPERSHARK (w) (H) (X) *Vipershark comes from the left side of screen and tries to sneak up on Sol. *Vipershark only moves when Sol is not seeing him (example: Boo from SMB) *When RED, Vipershark gives 1600 points to Sol when defeated. WOPPET (j) (N) *Woppet DOES NOT HURT Sol in any way in ANY COLOR. *Defeating Woppet in ANY COLOR DOES NOT GIVE Sol any points. KOSHEH (w) (N) GROOVEMAN.EXE (j) (H) *Grooveman has a higher CD drop rate. Because of this, the probability of him spawning is smaller. AFRODISIAC (w) (H) GNOSTIC WETFART (j) (N) (X) *when RED, Gnostic Wetfart is worth 1600 points when defeated. ------------------------------------------------- >>>MUSIC - IN-GAME The music from SOL: THE GAME can be changed at any time the player wishes by pressing SELECT button. Pressing it will cause a window to open and the game to pause, allowing the player to select the desired music. The music list has of 2 songs from the start, and the player needs to collect CDs to increase their list. CDs can be found randomly on the levels (it is rarer than paint buckets) or defeating enemies (also rare). BLUE enemies drop BLUE CDs, RED enemies drop RED CDs, etc. Obtaining a CD also increases the SOUND TEST's music list. You can view the CD's case art in SOUND TEST. -------------------------------------------------