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Full Version: Lord of The Rings: The Third Age
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Welcome to the newest project and latest game I've been fanatical about. Lately I've been playing this game obnoxiously and obsessively and have been semi cheating sometimes to make sure I get the full experience of the game. The sprite work on this is incredible. Very detailed and very realistic (when it comes to fantasy creatures). Also, in a special level, you get to play as Sauron, which nets this game my definite favor.

Down to business. This game is difficult to rip from because it's under some sort of compression. Map sprites are easier but the battle sprites are a huge focus. This game plays similar to the Fire Emblem series. There's a map screen, level screen, and battle screen. The sprites are mostly within the levels and the battles, as the map screen is simply just a rather boring map with indicators of what areas you've completed. I'm intending on ripping both the level sprites, and the battle sprites.

!!!~DECODER NEEDED~~!!!
The trouble is that tile ripping is near impossible unless someone here can figure out how to decode it. If anyone on this board is capable of analyzing these things, please help out if you can. I want to rip as much as possible from this game and you will of course be given credit.

!!!~HELP WANTED~!!!
If you like this series and find it interesting, and can rip, then please do so! It would be greatly appreciated. I'm going to need as much help as I can doing this and hopefully you lot are capable of helping out.

Well let's get this started.

Currently Ripping: Wormtongue.
So now I've determined that there's basically a few sets of sprites according to in-game tileset data. Shame we can run the entire game through an emulator and have it export all sprites automatically according to data. The closes thing we have is OAM viewers and Tile Viewers built into VBA. I'd really appreciate some help on this project.

Anyway, the sprites are organized in sets, as such:
BATTLE: -Idle, -Attacking, -Damaged, -Dying.
Overworld: Directional poses split into all direction idle animations and walking animations.

Hopefully someone smart about this sort of thign will help me out in tile-ripping this properly as I find that much more efficient.