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Full Version: [In Development][Playable]Sega Brawlers Megamix
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This site is my main source of the sprites I have, and I got some from Mystical Forest zone and sdb.drshnaps. I also forgot to mention that I plan on adding the Gunstar Heroes from the Genesis and GBA games, even the green gunstars will be playable. Off da chain. Cool

BTW Tonberry, I remember you mentioning Shining force characters but I all the sprites here are just them standing with their backs turned. you think there's any chance of any full sprite sheet edits of any of the main chars?

Also, I have no clue what this Shining force thing is about anyway, other than it an RPG. I guess I'll try playing it tonight.
Those are the only sprites in the game, actually.
Figures. I'm out for today, I done missed a lot of ECW...
Yo, I just put out an update on the new release, so click this link to read it:
http://lavalit.com:8080/index.php/topic,...l#msg54984
downloaded the demo. is it normal that the preloader gets stuck at 50%?
Yes it is. SGMB has more stuff in it then the usual mod. for all mods, when the bar stops half way, it loading up the model characters, and such that needs to be loaded, but SGMB now has 46 chars to the usual 4 to maybe 6 or 7, so it will take a while. BTW I just uploaded the latest demo sunday night with the latest Open Beats of Rage Build and the data download for non-members last night. So if you didn't get it then, just click my sig to get it.
mean, the preloader gets stuck at 50%, just to never work again.
It will, if you wait long enough. I would suggest grabbing some snacks while you do that. lol
what a piece of shitty game has to load for over 10+ minutes just to crash as soon as a scenerio is displayed
Wait, it crashed? It shouldn't do that. There's a few folders included with the mod, go to the "logs" folder, and open the OpenBorlog.txt file and scroll all the way to the bottom of it, it should tell you what the cause of the error was. Then, copy it back here so I can see it.
Yo folks, here's another update on SGMB. Please click the Link so i don't have to repeat my self, thank you. Cool
http://lavalit.com:8080/index.php/topic,...l#msg55605
Wassup people? It's been a while since I updated this thread here, so here's the link to some of my recent updates from Lavalit:
http://lavalit.com:8080/index.php/topic,...l#msg57744

I've also released a new but small beta demo of SGMB, and since it's small, it loads a lot faster:
http://lavalit.com:8080/index.php/topic,2609.0.html

Scroll down to the second link to pick it up, and I'll catch yall on the flip.

X)
Some screen shots for yall to look at:
Green hill development:
[Image: ghill.png]

E-103 Chaos Gamma
[Image: gamma.gif]
Gamma is E-102"y," just so you know. E-102"r" when he's Chaos Gamma. E-103 is Delta.
(01-28-2010, 09:41 PM)Kriven Wrote: [ -> ]Gamma is E-102"y," just so you know. E-102"r" when he's Chaos Gamma. E-103 is Delta.
I'm well aware of that, but I'm that's gamma from sonic battle, where he was called chaos gamma, so I gave him the full name, but I did miss the r though, thanks for that. I do have an older project called Chaotix Rage, where E-103Delta and E-104Epsilon appeared as bosses. Delta is also in the full SGMB demo. E-105 and 101 will also be in both games. Don't know about the other E-series robot, the green one that chased Amy in DX.

X)
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