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Thanks everyone.

[Image: mapbuzzybeetle.gif]
A lazy Buzzy Beetle.
Awesome job on the latest and wow.. can't believe I never saw these before. These are fucking excellent.

Nice job, and I rather enjoyed the Boo's especially Bootler.
Oh my, these are all amazing.
If you look at the white parts of the koopa's shell, when he walks it looks like it's blinking to me.
Thanks everyone.

Been having one of my worst art blocks in ages, so I haven't managed to do much stuff.

[Image: spiniaanim.gif]
Spinia, moves by spinning. I might actually add blinking for the other enemies too.
Great like always, man. ;D

Can we expect some sort of game?!
(06-19-2009, 10:15 AM)Dex Wrote: [ -> ]Can we expect some sort of game?!
Actually, yes. But probably not using the overworld sprites as I've only just gotten the hang of platforming in Game Maker 7. Making a game using NSMB graphics right now but I might swap them for customs. Would still probably use the NSMB tileset since I can't make tiles to save my life.
You'd need to kinda... make the directions for these to be of any real use.
This would make a badass game.
(06-19-2009, 11:02 AM)Dazz Wrote: [ -> ]You'd need to kinda... make the directions for these to be of any real use.
They're meant to be just frontviews, for mapscreens like in the old games (SMB3) where the enemy characters (Hammer Bros) always faced in the same direction. So yeah. I'm lazy too.
So I played SMB3 again and felt like spriting Mario instead of an enemy character.

[Image: mapmario.gif]
the question is "HOW would anyone be able to use them for an overworld without something they could stand on, and fit the size?"
(06-30-2009, 11:10 AM)bnewton Wrote: [ -> ]the question is "HOW would anyone be able to use them for an overworld without something they could stand on, and fit the size?"
He enlarged them to 200% so we could see the detail.
I really like Mario :]

Good stuff, as always, man!
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