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(03-20-2010, 10:09 PM)Solink Wrote: [ -> ]
(03-20-2010, 02:58 PM)Brawler1207 Wrote: [ -> ]Can someone try to animate this please?
[Image: kird.gif][Image: kird2.gif]

Thanks, Solink everyone I will fix everything that's wrong. Even the arm it just ruins it.
EDIT: Fixed his arm.
[Image: kirbyrun.png]
Trying to make it where he bobs up and down when he runs.
(03-21-2010, 08:53 AM)Iceman404 Wrote: [ -> ]No. It looks confusing because its hard to see when he switches legs. I suggest a frame in between where his whole body is sideways, and only the closer leg is visible.
But, where should I put it?
I don't mind it too much; it's tolerable. And besides, most people won't stop and examine every sprite. Don't spend too much time on one thing.
you didn't fix his body shading. Make it shaded more like a ball, like in the original sprite
(03-21-2010, 02:04 PM)Brawler1207 Wrote: [ -> ]But, where should I put it?

In the very middle of all the frames. (Where his "closer" leg is about to move in-front of him.)
For some reason, in the first fram, his foot bothers me a LOT. It seems to flip out too fast. Im not sure how to explain it.
I think I know why the foot looks like it's changing places now. In some frames (notably the sixth and seventh), the closer foot goes behind his body, whereas it should stay in front. I also agree with nicktheslayer concerning the first frame.
(03-21-2010, 04:22 PM)Baegal Wrote: [ -> ]you didn't fix his body shading. Make it shaded more like a ball, like in the original sprite
Don't worry I'll get right to it as soon as possible.
I think we should redo the whole run..... I know, I'm critical, but just editing it over and over again isn't as efficient.
That might be better. We're getting nowhere with Kirby because of a few running edits.
What's wrong with it besides the shading issues and the feet, they can easily be done, just haven't had enough time to work on them.
i also personally hate they way the arm doesnt seem to move at all...

if you can make it work, okay, but i think it should be redone
We have to remake the idle anyways.
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