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Full Version: Help with Unity Spine prefabs
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I've been trying to extract this game's Spine models, I have some experience with it as I've done it with other games, however in this game there's not a .skel file but a prefab. I don't have much knowledge of Unity so I tried importing it in a project, however it seems the textures don't load correctly. Everything appears as dark blue boxes, it does seem that it keeps track of the various bones of the model, but I can't make it work so I'm someone more knowledgeable than me in this subject. 

Files are made with Spine 4.1.23, here's a sample, I'd be grateful if someone could help me.

https://mega.nz/folder/dC0wSYjK#DPsvPUcT-YizKuGAfg91aA
There's no spine animation data in these files.

There's 2 posibilities:
- You missed the skel files
- They converted the spine animation to unity's internal animation system.

If it's the later I don't know how it would be possible to recover it
https://forum.unity.com/threads/spine2un...on.379575/
It seems that simply renaming the prefab to .json makes it readable, it imports all the animations, however the textures aren't visualized correctly. Any ideas?

EDIT: solved!!!! the image resolutions weren't correct as they were 1024 x 1024, while the atlas wanted 2048 x 2048. Upscaling the images worked!