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Full Version: Trouble ripping from Siactro games.
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So I was attempting to rip from some of Siactro's games for multiple months now (Toree 3D, Macbat 64, etc), But whenever i rip the model from the AssetStudio hierarchy, The model comes out with a microscopic armature, Much smaller than the actual meshes it's supposed to fit on. On top of that, There's no weights at all. I also tried to see if converting it to DAE via Noesis would help, But all it did was breaks the UVs.
If anybody knows how to fix this, Kindly let me know.

Below is an example of Macbat's model from Toree 2 (Specifically from Toree Genesis's files, As it run's on a modified version of 2's project file).