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Hey all. Just dumped the contents of Cave Story 3D yesterday night using ctrtools in hopes of extracting the models and stages, but I've ran into a brick wall.

The game uses these .N3DHDR and N3DDTA files, which, when put in a hex editor, seem to contain .DAE and .TGA files respectively. Couldn't open them in Noesis, and I tried my luck fiddling around with BMS scripts, but to no avail, as I quickly found out I did not know what I was doing.

I've attached an example of some of the mentioned files in case anyone can help me figure this out. I'm fairly novice when it comes to this stuff, so any help would be appreciated. Thanks in advance.
[Image: cavestory.png]
the texture data can be read from the file with any graphics interpreter. I don't know if it's a proper TGA but at least it's not compressed.