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Full Version: Weight painting question
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So i am continuing my little ripping for Chex Quest HD, and Flembrane's default weights are Blender Auto-Weights. in other words, they stink, You just don't see them in the game's animations becuase he barely moves. Am i supposed to fix this before submitting the model? or do i just leave them as-is?

Kind regards, Micro-
Normally you'd leave them as they are, or if you want to do a cleanup job on it at the very least you should include a second model in the submission with the changes (e.g. one "original" and one "fixed").