05-09-2023, 12:00 PM
I finished my Sins of a Solar Empire 2 *.mesh/*.mesh_material load module.
I released the following program:
- 3D Object Converter v10.009 (Windows)
How to get the 3D Object Converter v10.009:
Download the 3D Object Converter from http:// http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet).
(Or just use the Help/Check for updates... function to get the v10.009.)
I recommend to copy the *.mesh and the *.mesh_material files into one folder.
The .mesh load module gets the texture file names automatically, because
- the .mesh file has external references to the .mesh_material files.
- the .mesh_material file contains the texture file names.
I have converted the DXT10 coded .dds files to .png format used the ImageMagick application from https://imagemagick.org
Download link:
https://imagemagick.org/script/download.php
Usage:
magick image.dds image.png
I released the following program:
- 3D Object Converter v10.009 (Windows)
How to get the 3D Object Converter v10.009:
Download the 3D Object Converter from http:// http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet).
(Or just use the Help/Check for updates... function to get the v10.009.)
I recommend to copy the *.mesh and the *.mesh_material files into one folder.
The .mesh load module gets the texture file names automatically, because
- the .mesh file has external references to the .mesh_material files.
- the .mesh_material file contains the texture file names.
I have converted the DXT10 coded .dds files to .png format used the ImageMagick application from https://imagemagick.org
Download link:
https://imagemagick.org/script/download.php
Usage:
magick image.dds image.png