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Full Version: The Legend of Zelda - A Link to the Past (SNES)
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Ahh, ok. I thought the Light World NPCs might have scared you off, lol
The bosses, enemies and last but not least, the Dark World npcs, they all wrecked me.

Pretty sure the Light World npcs are really easy to rip, but I need some variety in games, I'm ripping this game for months now.
We all need a break sometimes! I don't blame you.
Continuation:
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Sprite and palette don't really match up, but the maiden from the cutscenes seems to be the one from the ice palace.
[Image: WrOf2dW.png]
[Image: 2evkAYu.png]
Found a unused set of bottles / cans / pots which I haven't seen before in the VRAM.
Anyway, this takes a bit more effort since the small fairy sfx is a tad more complicated.

Edit: Apparently the animation consists of a fix frame order rather than individual sfx performing independent animation cycles.
Kakariko NPCs.
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Not much else but tilesets.

Edit:
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Sorry to dump another task on you when you felt it was over, but Sahasrahla (and his palette-swap Aginah) wasn't on the old sheets, and I don't see his components here either.
They'll be on a different sheet.

Edit: More organization.
[Image: vqaSQv2.png]
SFX for the running guy and the smith are missing, smith following Link too. Also tiled variant for the sleeping guy in bed and the obligatory shadow tiles.
Progress is really slow, but I'm getting there:
[Image: UvNEhGY.png]
Needs the duck and credits sprites, also the assembled smithing sfx.
Edit: Also the sprites when the smiths get reunited and Mad Batter below the smith house.
Oh hey, it's that snitch-ass woman who calls the guards.

Loving it. Outside of Kakariko, what NPCs are there? Sahasrkdfjhkahkla, the thief, the guy under the bridge, the king (who I think is only in the opening cutscene?), the witch...? Is that all?
Oh, there are far more NPCs than that. Also there are at least 4 thieves and the king is both in the intro and the credits.

Last WIP before completion:
[Image: MmNoRxm.png]
Should be everything, animals and monsters going on another sheet. The ones calling the guards are the blue and yellow woman, but if a guard is already chasing you, the second NPC won't call another one until you defeated the current enemy.
Oh, I was thinking of the lock-picking retired thief.

Amazing job, as always!
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