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Full Version: Using breakpoints to decompress graphics
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Hello everyone!
It's been quite some time that I posted anything here in the forums.  So I have a question regarding how to decompress sprites using the debugger and breakpoints. So I normally use Bizhawk as a way to rip sprites from SNES games. I'm trying to rip sprites from Power Athlete the ROM one, but the ROM one is compressed sadly. I trying to learn on how to use the debugger and memory watcher but one time I thought that I can use breakpoints in order to decompress gfx. So what are the steps to use breakpoints to put into a code and decompress graphics?
[Image: breakpoint.png]