The VG Resource

Full Version: Textures loading incorrectly
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I've been recently trying to export a Kingdom hearts model using Noesis, but when I exported it with the MTL and texture files and checked it through Blender, it loads incorrectly
[Image: image.png]
This is how it's supposed to look
[Image: image.png]
Is there any way I can fix this?
How are we supposed to tell if you don't give us the model? Maybe try flipping the texture upside down.
Ok, I included the file this time
Yes, the texture is just upside down. You can fix it in Blender by scaling all the UVs by -1 on the Y axis.

[Image: dNxX7Ja.png]
If you want an easy fix for that upon exporting a model in Noesis, enable the "Flip UV's" option before clicking Export.
Thanks