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Full Version: Gamecube model not importing into Blender properly
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I asked this in a comment but feel it's better for the threads. 
I've been ripping from Pikmin 2 and most models I ripped have been fine when imported into Blender, but a few have looked weird
[attachment=14258]
[attachment=14259]

The upper image is the Honeywisp model in Blender and the lower is the model in 3ds Max.
I've been using SuperBMD to convert the model from BMD to DAE, what can I do to help with this?