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Theres not much ATM i know but i was planning on ripping from a game called Hellfire (Its a space shooter) for the Genesis but i need to find a good program to rip with. The emulator i use is Wgens191 but i don't think you can turn layers on/off so can some one tell me
1 - what is a good ripping program
2 - does Wgens have layering (if not can you tell me an emulator that does)

And here are my sprites (Finally)

Green hill zone (still going, i just started working on it again the other day) C+C on loop please.

[Image: ssbbgreenhillzonecust1ts3.png]

FF7 attack squad soldier (Got bored)

[Image: ff7soldierattacksquadhn0.png]
Green Hill Zone looks good, are you making more?
Thanks. I was planning on doing pkmn stadium or mario bros next
The Green Hill Zone is ok but it looks pillowshaded on the sides.
I am not to sure what pillow shading means? Could you explain
It means the lightsource is coming from the center of the sprite, pillowshading can look good on certain occasions, but this isn't it.
Pillowed background and the guy's shading is flat
The stage proportions aren't consistent. You need to make the focal point a little bit more to the right.

Also, the hills don't really look curved enough.
Whats a focal point? also please note this was my FIRST sprite
Please don't pull the "first" excuse here, it won't go down well.
People who say "It's my first sprite" or "I only have Paint" are just making excuses.

Like the others have said Green Hill Zone looks abstract. It's slopes and dimensions aren't consistent. If you put "Define: x" into Google (with x being the word) that may help with words you don't understand.
Can someone answer these please
1 - what is a good ripping program
2 - does Wgens have layering (if not can you tell me an emulator that does)
Also i searched define x and it came up with french stuff.
Replace x with the word you want to define. For example, Define: idiot.

You don't need to care about layers for ripping, only capturing. Read some sprite tutorials.
The background in the bottom left needs different shading so it actually looks like a background. I would raise the lower edge of the (I don't know what to call it) playable area. The angle makes it look like your looking down on it and not from the side.

@ Goemar - Being a bit too harsh?