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Full Version: How do I recreate the various Void Termina final form textures as Blender procedural
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I know it would be a god-awful time trying to rip the textures(though you can try if you wish), so I just want tips on how to recreate them exactly how Nintendo did them.

(Yes, this does rule out TooEazyCG's video. That one has many accuracy fallacies in it.)