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So, Kaizou Choujin Shubibinman Zero actually has rips on the site, only the game is listed under another name for some reason: https://www.spriters-resource.com/snes/bskaizou/

On another note, I got rips of Firepower 2000 already, I just forgot to make a sheet and upload them to the site.
Gokinjo Boukentai is also on the site:
https://www.spriters-resource.com/snes/g...boukentai/

Bakukyuu Renpatsu!! Super B-Daman is called Bomberman B-Daman on TSR:
https://www.spriters-resource.com/snes/bombermanbdaman/
Btw, I claim all fighting games.
Ballz 3D and Power Instinct are already done, the rest of them will follow soon.
Firepower 2000 added.
(07-17-2022, 07:32 PM)Barack Obama Wrote: [ -> ]Btw, I claim all fighting games.
Ballz 3D and Power Instinct are already done, the rest of them will follow soon.

I've always been curious about the Ballz fighters. Are they just stored as different sized orb sprites? Does the game use basic (and invisible) models like Star Fox?
(07-18-2022, 08:15 AM)Ton Wrote: [ -> ]I've always been curious about the Ballz fighters. Are they just stored as different sized orb sprites? Does the game use basic (and invisible) models like Star Fox?

The fighters use different size orb sprites similar to Vectorman, roughly as a quick count between 24-26 balls in total (possibly a couple more, some of the orbs have their pieces split into tiles while others are in full).

I don't know if it does have a model system but looking into the sprite viewer, the sprites are layered so some are on top and some are on the bottom regarding the fighters.

The background floor does use Model 7.
I tried to assemble them, but it is kinda difficult for the bigger balls:
[Image: k9XQXlk.png]
At one point I gave up and just submitted the Jester stage.
Tile assembly and tile alignment are probably one of the hardest things to do if you don't know where they go. Giving up is really common (been there so many times, honestly lost count)...

Ripped Olivia's Mystery but it's a rush rip so it's just the basics for now. Will be doing the puzzles (even started with the first one, the game actually loads up two lots of animations for the correct and incorrect placements on the fly) however my backlog ATM is too high and probably will take weeks to months to get down at the earliest.

Doesn't help with a record breaking heatwave either (hotter than most of the US)...
I have always been afraid of ripping by assembling tiles, so I always worked my way out by ripping from the scene/sprite viewer. It seems like a very hard task. 0-0
Best case: The 8x8 tiles fit perfect into each other and the placement within the vSNES PalViewer makes it obvious in terms of what belongs to what.
Reality: Sprites use duplicate tiles which are not in the VRAM / WRAM / ROM, 8x8 tiles are sometimes 4 or 2 pixels off in terms of alignment and this is already enough to throw everything into the river.

Anyway, all fighting games have been ripped. Turns out Ultimate Fighter is a mixture between Bemu & turn-based RPG, which I haven't seen in any other SNES game. Also there are two Ultraman games, one of them being Japan-exclusive and both being fighters.

Here is a short list of what is now on the site:

Ballz 3-D: Fighting at Its Ballziest
Power Instinct
King of the Monsters II
Ultraman (JPN)
Ultraman: Towards the Future
Ultimate Fighter
I think we're up to date. Let me know if I screwed something up.
I just copy it from other posts:

War 2410 can be marked off.
War 3010: The Revolution can be marked off.
Mary Shelley's Frankenstein can be marked off.
King of the Monsters can be marked off.
Go Go Ackman 3 can be marked off.

So, Kaizou Choujin Shubibinman Zero actually has rips on the site, only the game is listed under another name for some reason: https://www.spriters-resource.com/snes/bskaizou/
All set. Also renamed Kaizou Choujin Shubibinman Zero on the site.
Sorted all various JPN games into their respective group.

Also taking a rest, 35 games for this project is a good number to stop.
Ok, I call dibs on Rendering Ranger R2.
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