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Hey everyone! I've recently been making custom enemies for the upcoming game, Miitopia. My current project is porting every enemy from Find Mii I & II into Miitopia as fully custom enemies. Thankfully, there's already quite a few enemy models on models resource with animations already properly extracted, but there's also a lot missing.

I've been able to extract all the models and textures on my own, but for the life of me we just cannot get the animations to rip properly at all. If anyone would be willing to help, it'd be really appreciated.

I don't know if I'm allowed to post files here, but here is the file Find Mii uses to store all enemy models, textures, and animations.  https://drive.google.com/file/d/1h8FJTKG...sp=sharing
Just thought I'd update about the specifics of the situation and this file.

We can view the animations just fine in SPICA, but extracting them doesn't work properly and just gives us an empty smd file.

Ohana3ds rebirth gives an error when trying to load the decompressed file - it's basically the only file from the dump of Mii Plaza that won't load in Ohana3ds.

If anyone can somehow be able to extract the animations within this file, it'd be a great help as it is all that is missing from these models at this point.
We've been... somewhat successful! The game has changed, as now we have everything in separate bcres files thanks to Find Mii II's format.

However, Ohana3ds still won't open up 2 of the enemy's model/animation files, and SPICA still fails to export the animations. Since it is now in bcres format, I was wondering if there might be more people who are familiar with this and would be able to help out. Here is a link to the two final files: https://drive.google.com/drive/folders/1...sp=sharing