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I uploaded a Sonic 3-styled warped fungus spritesheet to the Minecraft Customs page on tSR, but it's not being approved. Please help! Very Sad
Dude, calm down, it just means that the staff haven't gotten around to reviewing it yet.
(Believe me, I've had sheets that were pending for a while until a staff member had time to review them.)

You can read this thread for more info on why you're submission is taking so long:
https://www.vg-resource.com/thread-26810.html
Your submission has only been in the queue for a day. Be patient.
(02-20-2021, 10:41 PM)Random Talking Bush Wrote: [ -> ]Your submission has only been in the queue for a day. Be patient.

Unfortunately, it has been in the queue for longer than that. Please approve it! Don't reject it!
You can post it here so we can take a closer look, if you like.
(02-26-2021, 03:05 PM)Barack Obama Wrote: [ -> ]You can post it here so we can take a closer look, if you like.

Here. Please approve this!
Honestly, the mushroom's shading needs improving, maybe look at the bouncy mushrooms in Mushroom Hill for an example on how to shade it. Also the trunk is sorta out of style since it's just a texture taken from Minecraft.
My sheet got rejected... [Image: Facepalm.png]
I'm gonna give you a few pointers here:

1. Shading could use some improvement. I suggest analyzing and referencing the mushrooms here.
2. Blockiness isn't S3K's style. I get that this is a Minecraft custom, but still. I suggest removing the hard edges.
3. From what I can gather, the stem is just the actual texture from the game copy-pasted a million times. Try making something unique and in line with the style you're going for.
4. Not related to the sprite, but more so the sheet. The huge sprite comic on the bottom is unnecessary. This would be acceptable if it was a larger sheet (example), but for a small sheet with only two sprites, it's not. The same goes for the credits tag, there's no reason to make it so large when it could have been rather small.
I too have sheets that still need to be approved.