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Full Version: Ripping Mario Kart 7 track with correct UV maps?
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I am trying to rip the track Waluigi Pinball from Mario Kart 7 but I am running into an issue where (nearly) all the UV's are mapped wrongly.
This is what the track is supposed to look like:
[Image: 2k8t3uH.png]

And this is what it actually looks like in Blender:
[Image: GWaIYtV.png]

You can see in the UV editor that the correct texture is applied, it's just the UV that's wrong:
[Image: FDinM4R.png]

Steps to reproduce:
1. extract MK7's romfs (don't remember what software I used)
2. open ExtractedRomFS\Course\Gds_WaluigiPinball.szs with Every File Explorer
3. export Gds_WaluigiPinball.bcmdl to a .dae
4. import the .dae file in Blender.

I also tried exporting as .obj instead of .dae and using Switch Toolbox instead of EFE.

So my question is: is there a way to rip the track with the correct UV maps, or a tool to automatically correct the UVs? I'd rather not do it all manually...
i think the textures should be mirrored
(12-30-2020, 09:23 AM)fajnygosciu1234 Wrote: [ -> ]i think the textures should be mirrored

Thanks for the suggestion but that did not work.