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Full Version: Rigging ripped Yugioh models
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So, ive been using a 3DS max script found on another site to rip models from the Yugioh Duel Terminal arcade games, ive got it all figured out except one thing: The bones are ripped, but arent actually attached to the model.
Model:
[Image: gkKAsHg.png]
Unaffected by its rig
[Image: 0A9ZNcI.png]
Im not sure if the issue is in the script itself, since there seems to be code for exporting bone weights, or if it happens somewhere in the 3ds max export, i'll attach it for reference
Bumping, because i really need help with this
(10-12-2020, 08:49 PM)LF222 Wrote: [ -> ]Bumping, because i really need help with this
 im in the same boat ive even done a few posts on this stuff 
there's one of my posts in case it helps with other stuff
http://neoarkcradle.net/forum/showthread.php?tid=7102

i have to admit its hard
Bumping again, this is important to me