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Full Version: Understanding Live2D rips
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Hello!

I've been giving a hand at ripping Cardfight Vanguard Zero (mobile), and for the most part it's been doing well - there's just a problem with the Live2D models.

I was able to find the texture files, but there were no .json or .moc3 that I could find. There were however a lot of MonoBehavior files I spotted that were clearly pointing to the textures and nothing else unusual, so it was definitely done in Unity some way or another.

Any pointers on how to proceed, or anyone that's been through anything similar before?
Thank you!
I found the solution!

Perfare has a Unity Live2D Extractor which takes in a Unity Live2D file and takes out the model data.