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Full Version: How do you use the .zip from Github?
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For years I have wonder what to do with the code people does on Github, because often of times you can only download it as .zip that often of times end in a version of the real program but unpacked and packed on a .Zip
What exactly I have to do with them? I need another tool for open/install the zip content?
You have probably downloaded the source code. More often than not, it'll be a pain to compile due to dependencies. Some developers leave instructions for compiling in their readme.

What you probably want is a pre-built executable. Go to the releases page for this. The button is in the bar above the files list (commits, branches, releases, contributors, view license). Alternatively, append "/releases" to the URL.
(09-22-2019, 10:41 AM)Simpsons Dumper Wrote: [ -> ]You have probably downloaded the source code. More often than not, it'll be a pain to compile due to dependencies. Some developers leave instructions for compiling in their readme.

What you probably want is a pre-built executable. Go to the releases page for this. The button is in the bar above the files list (commits, branches, releases, contributors, view license). Alternatively, append "/releases" to the URL.

It is actually, I try to compile my self and after it give me so many errors for open it, I decide to uninstall the Visual Studio (beside it was causing many rare errors on my PC).
And I am screw:


https://github.com/gibbed/Gibbed.Visceral

It doesn't have any release.
It is the only tool I found for extract the BIGFILE0.VIV data of Dante's Inferno, and the quickbms that exist for that game, well, it only extract .dat which for what I read you need to made a lot of change for unpack the real data. The problem? well, it has 4882 .dat after use the quickbms for unpack.
So that tool was my last hope
I had a quick look using Visual Studio Community. Seems some things are missing from that project. I don't have the time or knowledge to fix it.
(09-22-2019, 02:44 PM)Simpsons Dumper Wrote: [ -> ]I had a quick look using Visual Studio Community. Seems some things are missing from that project. I don't have the time or knowledge to fix it.
Thanks anyway, at least it give me an idea that it is not for my fault of don't know how use Visual Studio