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Full Version: Metroid64 - Help with exporting OBJ for upload
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I've been working on many promising models for a fictional Metroid 64 game and need help with exporting them into a "ready for upload" format to post on to the Models Resource. All I've done so far was export the model as OBJ using Blender and submitted the model. It was rejected for having no textures apparently Cry . When I reopen the OBJ in Blender again however it loads just fine. In order to double check the model, I tried opening it in my Windows 3d Viewer and the model loaded incorrectly. It showed up with only an alpha texture that I used to have assigned to the model for the lights emitting from it. This leaves the model looking just like a bunch of floating lights. The strange thing though is that I already removed this texture from the model all together for simplicity's sake and it currently only sports the single, non emission, diffuse texture of the character. I'm not sure how to fix it to where I can successfully export the OBJ with just the single diffuse texture.

[Image: 66189293_893050751087708_877113868669262...e=5DB1825B]
[Image: 66453159_2304753463069980_17868542450901...e=5DBC7ACE]