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Is it possible to create 3d world with simply 2d sprites? No texturing or 3d euclid thing?

I notice dragonball legends in psx almost does it, But what is the logic behind spriting like it?
There's direction and poses, and a character is built from these palettes.
How do you make the sprite consistent?
How do you put the sprites so they are flowy, not choppy?
timing? positioning? Planning the whole sprite?
[Image: dragon_ball_legends___super_saiyan_god_g...afupst.png]
Found something elaborate but it seems like it need abit math tricks to generate enough content...
which means...it is still kinda 3d?
http://www.plorry.com/pseudo-3d-road-der...onditions/

I cannot make sense of the math logically but the result is kinda 2d ish.