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I'm guessing it's being reuploaded, Bush?
(06-30-2020, 10:23 PM)Kold-Virus Wrote: [ -> ]I'm guessing it's being reuploaded, Bush?
Don't need to, I was just explaining why there was a separate "v8" archive for Byleth, the original's being left as-is.
Oh, I see. Sorry. And happy July 1st to a fellow Canadian btw!

Oh, that's cool! But I wonder why they'd even update it?
(06-30-2020, 09:56 PM)Random Talking Bush Wrote: [ -> ]
(06-30-2020, 09:15 PM)ninetalescommander Wrote: [ -> ]Since they added the 5 remaining spirit boards as "Coming Soon", I'm wondering if there's any data-mining for that.

Also, why is there a "Version 8" for Byleth?
Doesn't seem like there's anything of importance, since the Spirit sets are just numbered ("00" = Joker, "01" = Hero, "02" = Banjo, "03" = Terry, "04" = Byleth, "05" = Min Min) there's nothing really to datamine there.

Also the texture used for Sothis in Byleth's Final Smash was updated to be slightly-higher resolution (2116x700 instead of 2048x680).

Ah okay, thanks.
Hey, Bush? You're the one who takes care of the hashes for data.arc, right? In ver. 8.0.0, attempting to extract the ui folder crashes and closes CrossArc. I don't know if you're aware, but I thought I'd bring it to your attention
(07-01-2020, 03:20 PM)Kold-Virus Wrote: [ -> ]Hey, Bush? You're the one who takes care of the hashes for data.arc, right? In ver. 8.0.0, attempting to extract the ui folder crashes and closes CrossArc. I don't know if you're aware, but I thought I'd bring it to your attention
Check to make sure you have the latest hashes downloaded (the latest set should be 4.39MB due to the split earlier), that crash happens when it tries to extract a multi-language file with a missing filename (most likely "stage_0_tantan_spring.bntx").
I did. I downloaded the latest Hashes.txt file from the GitHub this morning Surprise
(07-01-2020, 04:38 PM)Kold-Virus Wrote: [ -> ]I did. I downloaded the latest Hashes.txt file from the GitHub this morning Surprise
Huh. That's certainly unusual, I just extracted the entire folder for myself using the same hashes file, and it didn't crash for me.
Let me try again and I'll report back.

The problem file appears to be: msg_menu.msbt on the American English setting
(07-01-2020, 05:54 PM)Kold-Virus Wrote: [ -> ]Let me try again and I'll report back.

The problem file appears to be: msg_menu.msbt on the American English setting
...Now I'm even more confused, that file extracts properly for me. Just to make sure, does it display the following for it?

Code:
Arc Offset: 0x94F67B38
Arc Path: ui/message/msg_menu.msbt
Compressed Size: 0x102B1
Decompressed Size: 0x411D0
Regional File: True
Ok, msg_menu extracts. Wrong error file. But trying to extract msg_name, however.... nope. It just quit before going to that file.

EDIT: Yep, re-downloaded Hashes.txt just to make sure, I still have tons of issues with files in root/ui. Oh well. *shrugs*
Hey random talking bush can you check your twitter dm's ? i got some problems while importing on 3ds max with your script
What bone is the camera bone?
Does anyone know if there's a "numdlb plugin" for Blender 2.8? Currently I'm having to use Blender 2.79B with "IO_Scene_Numdlb" to import the models and then export as DAE which is fine but I'd like to be able to directly import to 2.8 if I can.
can animations be exported from this game? if so, do they use any interpolation algo?