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Full Version: Texture problems with Blender
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So I've ripped quite a few models (mostly from the 3DS) and when viewing them in 3DS Models viewing programs they look fine but after exporting and loading them into Blender, I can't figure out how to assign the textures to the model. I've tried UV mapping but unpacking always messes up the UV placement. I've also looked all over the internet and still can't find a good solution. How do I do this?