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Full Version: Implmenting MTA/SKL Files onto Models?
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Hey, I have the F-Zero GX models. However, the high poly ones are, well... https://i.imgur.com/06flV6R.png They require these MTA files for motion I believe, as seen here https://i.imgur.com/sAZ8oCA.png I'm pretty sure Sonic Adventure and Monkey Ball also use them as well. Does anyone know how to implement them, or which program I would have to use? From Googling it I have come up with nothing.

Edit - They may use SKL files instead. Which are skeleton files Maya uses, with a plugin it looks like 3ds Max can also utilize them.
ok guy thanks