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I'm sorry if I'm staring this in the wrong place, but I wasn't sure where to post it.

Anyway, as the title suggests, I had this idea for an Animal Crossing spin-off game, inspired by the mini-game Island Escape.

The story takes place following New Leaf, where you, the mayor of your town, return from a long vacation (presumably from Smash) only to find your town very much run down. Isabelle, Tom Nook, and three random villagers (the only ones left in town) run up to meet you.
Isabelle tells you that while you were away, the town had fallen into disrepair in multiple areas, while Tom adds that in order to keep the town up and running (somewhat), he's had to take out a massive loan from a very wealthy loan shark.

The first part of the game has you going off to find various bugs and/or fish to try to sell, only to find out that, under Sharpe's financial control, this method of collecting Bells is virtually useless (the value for selling bugs and fish is an eighth of what you get by sell them at Re-Tail...for now), but it is enough to set the main events in motion.

The main gimmick of the game that you lead a team of treasure hunters and exploring various randomly generated ruins. You have to find as much treasure as you can. The challenge is that you have a limited amount of time to collect treasure from the area you explore, while fighting off enemies and avoid traps set.

Each animal villager you have living in your town has a unique skill, in addition to basic attacks and equipped tools, to help you fight off dangers. Some villagers have physical offensive skills, some have defensive skills, and some even have elemental skills. No animal nor personality type's special skill is the same.