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Full Version: Ripping models from Sengoku Basara, but I'm stuck!
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I'm not sure if I should post this here or in help, but I'm in a bit of a fix when i'm trying to rip some models from the ps3 game, Sengoku Basara 4 Sumeragi.

With Sumeragi I've been able to use Noesis to export the arc files of the player files and i'm able to open and export the tex files into png for the characters, however there's one big problem for this. When i try to export the model, which is stuck as a .mod file, i get a message that the file can't be determined and if i try to open the file a message pops up that the file can't be previewed. If anyone knows how I could possible open these tricky .mod files in blender or get them converted to something that blender can import would be amazing!

(and I did find a python that was supposed to help import .mod files into blender but I get a series of traceback errors instead, link below.)

https://drive.google.com/file/d/1QPWYzD3...sp=sharing

Here is one of the .mod files I'm trying to convert if anyone knows how to do this!
https://www.dropbox.com/s/yuhosrssrt5mvy...3.mod?dl=0

thank you all so much for any help you guys might know of!