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Full Version: Boku no Hero Academia Smash Tap Model ripping problem
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I've been trying to rip more models from the game...but strangely, when I explore the files with UnityEX, all I get is this, has anyone seen anything like this before?
Don't use UnityEX, use this instead: https://github.com/Perfare/AssetStudio

Boom. Done.
(04-09-2018, 06:31 PM)The Prawn Wrote: [ -> ]Don't use UnityEX, use this instead: https://github.com/Perfare/AssetStudio

Boom. Done.

I don't use 3DS max. I'm not rich.
Get a Student version of 3ds max or use Noesis to convert the .fbx files into a format that works for Blender, then.
(04-09-2018, 09:00 PM)The Prawn Wrote: [ -> ]Get a Student version of 3ds max or use Noesis to convert the .fbx files into a format that works for Blender, then.

Okay, now it's more like I have no idea how to even use this...at all

(04-09-2018, 10:07 PM)Mememanomega Wrote: [ -> ]
(04-09-2018, 09:00 PM)The Prawn Wrote: [ -> ]Get a Student version of 3ds max or use Noesis to convert the .fbx files into a format that works for Blender, then.

Okay, now it's more like I have no idea how to even use this...at all

Not to mention, it doesn't even open __file items, nor exract anything from them. unless I'm doing something wrong
I want these game models for making some papercrafts. I am quite new to model extraction.

So I used asset studio to view the files and these are some assets I managed to extract. As you can see the files are in .u3d and some assets in .dat format ,but I dont know how to procede from here.It would be great if anyone could guide us.

Thank you!