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Full Version: Digimon Masters Online Re-Ripping
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After going through hard work to organize the Digimon models by their levels, the models could need a bit of a re-rip since the whole models are ripped as .obj files.

I need to know what program I need to use for ripping the game in the future, so all the models can be ripped as .dae, .fbx, and .smd files.

(The only known Digimon that's new in-game is Kokuwamon and its Digivolution line, introduced in May 16, 2017)
Noesis supports nif files mate. You'll also need a .hp / .hf extractor.
(03-16-2018, 07:59 PM)Ecelon Wrote: [ -> ]Noesis supports nif files mate. You'll also need a .hp / .hf extractor.

How do I rip convert(?) the models as a .dae, .fbx, and .smd file if I extract it?
Noesis can convert to fbx and dae. Though, you might have to reapply textures, using either 3ds max or blender.
What about ripping the areas of the game as well? Do I use the same method or no?
I would assume as much, though I never tried the level stuff myself
Can you rip all the models of Digimon Master?