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Full Version: Model Ripping GTA:VC Modded
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I don't know what good it'll do but I suppose it never hurts to try asking.

I need some advice on ripping models so I can view them in blender for full 360 degree viewing in all directions for a project I am working on. Said project is sprite based but I need a reference for the sprite as well as a friend who is helping me design robot modes for the sprites and the only place to get the model I need is in a GTA:VC mod and a well known one at that so I suspect I may be stepping on toes here.

The mod is Back to The Future: Hill Valley and the model I need is the model of the DMC 13 in the game. In my Transformers sprite comic project I am working on my character Chaindash transforms into that model of car but as it is a fictional car there are no photos and in game I can't get the camera close enougn for details nor at the proper angles.

So can anyone recommend a program able to rip the models from the moded game so I can view them as close and at any angle in Blender? I would be very grateful if someone would help me with this I will do the work I just need the Programs and maybe a bit of instruction.

Hope this works and thank you in advance.
gta games are higly documented because the modding community is massive, check out some forums like gtplanet or similars
(03-12-2018, 04:55 AM)Kendotlibero Wrote: [ -> ]gta games are higly documented because the modding community is massive, check out some forums like gtplanet or similars

I'll do that. Thank you for replying.

I know I'm just being a goof but it just seems like my requests and posts are ignored most of the time. Like I have some shtunk to me that permeates to my posts.