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hi i'm new here and new with blender.
i'm ripping assets from an asset bundle (unity) and i can't separate the contents itself- save for the .obj and the .png it comes with.
i don't care too much about the other files unless i absolutely need them (they seem to just be shaders)
my issue is that i seemingly can't seem to apply the texture to the .obj file correctly. namely, his skin won't come up in the render (arms).
[Image: 2Cmwn.png]
how should the UV mapping menu/UI help me in putting the texture where it belongs?
(02-13-2018, 11:34 PM)dbo Wrote: [ -> ][Image: 2Cmwn.png]
how should the UV mapping menu/UI help me in putting the texture where it belongs?
You'll probably need to map the UVs urself, i reccomend Unwrap3d Pro but its proprietary, what game are you ripping from if u dont mind me asking?
(02-14-2018, 12:40 AM)Mattzocrazy Wrote: [ -> ]You'll probably need to map the UVs urself, i reccomend Unwrap3d Pro but its proprietary, what game are you ripping from if u dont mind me asking?

alright i'll give that program a go. i figured i had to do that myself i just hoped for a workaround. orz
it's rhythm thief p c
(02-14-2018, 02:48 AM)dbo Wrote: [ -> ]
(02-14-2018, 12:40 AM)Mattzocrazy Wrote: [ -> ]You'll probably need to map the UVs urself, i reccomend Unwrap3d Pro but its proprietary, what game are you ripping from if u dont mind me asking?

alright i'll give that program a go. i figured i had to do that myself i just hoped for a workaround. orz
it's rhythm thief p c
Did this game come out on PC? google says its a 3DS and IOS but not PC, unless im looking at the wrong one lol
if u want i can take a crack at mapping the UVs for u, shoot me a PM if u want Smile