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Full Version: A Link Between Worlds texture issue
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I've ripped Irene's model (among others) from A Link Between Worlds, and when I import it into Blender the main body texture gets messed up like so:

[Image: lhlj7ja.png]

I can fix this by going to the image mapping tab for the texture and mirroring the x and y axes and setting extension to repeat, but I'm not sure how I can get it to work like normal by default, or do I even need to do that? Also, since I've never done any ripping for TMR, if someone can give me some guidelines for what I need to do for my ripped models to be accepted, please show me. I couldn't find anything myself.
Nintendo heavily relies on mirroring the clamp mode for materials, so instead of repeat/repeat, it's most likely mirrored/mirrored
(01-31-2018, 01:14 AM)Demonslayerx8 Wrote: [ -> ]Nintendo heavily relies on mirroring the clamp mode for materials, so instead of repeat/repeat, it's most likely mirrored/mirrored

I figured that out. I guess what I'm really asking is if I have to do something due to it, or if I should just submit it as is. If I should do something about it, what would that be?
The best thing to do would be to mirror the texture horizontally that way you're not altering the model's UVs.
I tried mirroring the texture but it makes the UVs stretched horizontally.
Do you know where you found the character models at all? Been looking for them myself