The VG Resource

Full Version: How do I get and load Genesis/Mega Drive palettes on YY-CHR?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
First of all, we're just a few days away from entering 2018, so I imagine someone's got an answer to this and we don't have to use those outdated method tutorials found elsewhere?

Anyways, What the title says. Does anyone know a way to load the palette colors from a Gen/MD rom on YY-CHR? I know how to flawlessly do this with NES roms, but despite my best efforts, I didn't find anything about Genesis anywhere... and that's a headache, considering we live in 2017... I'm not trying to make palette changes to the games, I'm just trying to rip these tiles with their proper in-game palette. The tiles load on Ok like expected, I just need an answer on how to do this and done...
If any one thinks/knows this program won't work for this, mind telling me what other way there is to rip every single tile in a Gen game, including unused ones with their proper palette?
You can't, afaik it doesn't support savestates from any Genesis emulator. I'm pretty sure it has to do with how the Genesis palette works, it's not 15bpp like the SNES is, it's 9bpp, which not a lot of programs have support for. That's why I always used Tile Molester for Genesis stuff.
I've made my own solution.
Grab this tool I made. It's a command line tool, but should work with drag-and-drop. Take a save state from Gens (the filename ends in .gs*) and feed it to the tool. It will spit out a palette file! Now load that palette file into YY-CHR and use plain palette mode (not Palette + Data, which is used for NES games) as each line is a palette from the savestate!

If you know ROM offsets for palettes, you can use it from the command line to extract palettes that way as well.